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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 137: parallel: background area gets blocks of scene</title><link>https://sourceforge.net/p/pixie/bugs/137/</link><description>Recent changes to 137: parallel: background area gets blocks of scene</description><atom:link href="https://sourceforge.net/p/pixie/bugs/137/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 12 Jun 2012 12:59:44 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pixie/bugs/137/feed.rss" rel="self" type="application/rss+xml"/><item><title>parallel: background area gets blocks of scene</title><link>https://sourceforge.net/p/pixie/bugs/137/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Using latest Windows install binary: 2.2.6&lt;/p&gt;
&lt;p&gt;We have a scene with lots of spheres, with a plain black background.  Using multithreaded processing, we see rectangular areas of the background getting filled in with a corresponding rectangular area from the scene.  On a 1920x1080 resolution render on a quad-core, we see this in about 25% of images, a few with more than one corrupt area.  The problem can be avoided using single threading; this is not a problem for us as we can run multiple versions of the renderer in parallel on different frames.&lt;/p&gt;
&lt;p&gt;Our current rib files are large (around 38meg each).  We will provide an example, or try to make a simpler version, if you request.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">stodd</dc:creator><pubDate>Tue, 12 Jun 2012 12:59:44 -0000</pubDate><guid>https://sourceforge.net55541e1eadaf5db806f78e610322f2206e57e662</guid></item></channel></rss>