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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 18: accessing images during creation</title><link href="https://sourceforge.net/p/pixie/feature-requests/18/" rel="alternate"/><link href="https://sourceforge.net/p/pixie/feature-requests/18/feed.atom" rel="self"/><id>https://sourceforge.net/p/pixie/feature-requests/18/</id><updated>2010-09-01T14:15:31Z</updated><subtitle>Recent changes to 18: accessing images during creation</subtitle><entry><title>accessing images during creation</title><link href="https://sourceforge.net/p/pixie/feature-requests/18/" rel="alternate"/><published>2010-09-01T14:15:31Z</published><updated>2010-09-01T14:15:31Z</updated><author><name>Sascha Fricke</name><uri>https://sourceforge.net/u/frigge1/</uri></author><id>https://sourceforge.netae9330114cec82cb8479432dc10fb302008d6187</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I think it would be extremely useful if we'd be able to open the image file during rendering.&lt;br /&gt;
3delight does this for example (at least i know its openexr display driver is able to do that).&lt;br /&gt;
As I'm writing a renderman integration for Blender 2.5 as well as whiterabbit(i tthink dreamscapearts here on sourceforge) at least we both would benefit from this to be able to not only send the rendered images to blenders compositing but also watch it being rendered without the need of an extra framebuffer.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>