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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/pyui/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/pyui/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 03 Nov 2004 03:47:23 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pyui/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>a layout editor would be nice too</title><link>https://sourceforge.net/p/pyui/feature-requests/15/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;a layout editor to specify the positions etc. of the&lt;br /&gt;
widgeds and then generate a python source file or an XML.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 03 Nov 2004 03:47:23 -0000</pubDate><guid>https://sourceforge.net75a822a3411bd541cfd91d0544d32cc84b573196</guid></item><item><title>a spinner controll would be nice</title><link>https://sourceforge.net/p/pyui/feature-requests/14/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;a controll that looks like a sphere with a chess&lt;br /&gt;
texture that can be used to set rotation values or&lt;br /&gt;
stuff like that&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 03 Nov 2004 03:42:41 -0000</pubDate><guid>https://sourceforge.net7a18a64488ac184b6d653dbccf1cb6bc66b8d589</guid></item><item><title>No dependency on WGL</title><link>https://sourceforge.net/p/pyui/feature-requests/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The OpenGL renderer on 0.95 depends on WGL which is &lt;br /&gt;
available only on Windows implementations. Support for &lt;br /&gt;
other platforms such as Mac and Linux would be nice.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha-Matti Tapio</dc:creator><pubDate>Sun, 28 Sep 2003 09:13:11 -0000</pubDate><guid>https://sourceforge.net2f3fa280b9714278cde403d72256c901344f4726</guid></item><item><title>Load layout via XML file</title><link>https://sourceforge.net/p/pyui/feature-requests/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It would be nice to load a complete GUI via an XML file.&lt;br /&gt;
Such a file could have the following structure&lt;/p&gt;
&lt;p&gt;&amp;amp;lt;?xml version=&amp;amp;quot;1.0&amp;amp;quot;?&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;PyUI xmlns=&amp;amp;quot;http://pyui.sourceforge.net&amp;amp;quot;&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;Desktop width=&amp;amp;quot;800&amp;amp;quot; height=&amp;amp;quot;600&amp;amp;quot; fullscreen=&amp;amp;quot;true&amp;amp;quot;&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;Frame&amp;amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;amp;lt;Button ID=&amp;amp;quot;Button1&amp;amp;quot; Label=&amp;amp;quot;Hello&amp;amp;quot; &lt;br /&gt;
Action=&amp;amp;quot;SomeAction_CallBack&amp;amp;quot;&lt;br /&gt;
BackgroundImage=&amp;amp;quot;./NiceImage.png&amp;amp;quot;&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;/Button&amp;amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;amp;lt;/Frame&amp;amp;gt;&lt;br /&gt;
&amp;amp;lt;/Desktop&amp;amp;gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Otto Bommer</dc:creator><pubDate>Sun, 04 May 2003 18:27:10 -0000</pubDate><guid>https://sourceforge.net8359a4e8ee687399cd6904ff7be8bb9177fa9d35</guid></item><item><title>Preferred widget sizes</title><link>https://sourceforge.net/p/pyui/feature-requests/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I have found it quite a nuisance to have to iteratively adjust pixel  &lt;br /&gt;
placement and sizing of widgets to get a good-looking dialog box.  &lt;br /&gt;
So, I propose that widgets have &amp;amp;quot;preferred sizes&amp;amp;quot; that layout  &lt;br /&gt;
managers will attempt to honor.  &lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;Widgets could have a function &amp;amp;quot;getPreferredSize&amp;amp;quot; that returns the  &lt;br /&gt;
widget's recommended (w,h) size. The Base implementation would be &lt;br /&gt;
to return the widget's current size, but it is overriden, for example, by &lt;br /&gt;
text  &lt;br /&gt;
buttons, which are usually fixed-height. One way layout managers  &lt;br /&gt;
could honor this is by checking whether the preferred width or  &lt;br /&gt;
height of a widget is smaller than the size allocated to it; if so, then it  &lt;br /&gt;
will only make the widget that size, and it will center the widget within  &lt;br /&gt;
its space.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;If this is implemented, then there should also be a way of saying that  &lt;br /&gt;
a widget does not have a preferred size, for example by returning a  &lt;br /&gt;
(None, None) tuple.  &lt;br /&gt;
&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Rodrigues</dc:creator><pubDate>Thu, 03 Apr 2003 16:54:54 -0000</pubDate><guid>https://sourceforge.net0e6f200d0ab1f44206ad562942ae7a4f421c40f7</guid></item><item><title>Edit Box Need Enable/ReadOnly</title><link>https://sourceforge.net/p/pyui/feature-requests/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;EditBox needs a &amp;amp;quot;ReadOnly&amp;amp;quot; type setting or just enable&lt;br /&gt;
like the buttons have.  That way the prog. can set the&lt;br /&gt;
value, but not the user&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Dorsett</dc:creator><pubDate>Thu, 27 Feb 2003 21:39:43 -0000</pubDate><guid>https://sourceforge.net20760d4851f8c7b2eea05cf7b8f3418c5443a72d</guid></item><item><title>Desktop Window</title><link>https://sourceforge.net/p/pyui/feature-requests/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Need to have an implicit &amp;amp;quot;desktop window&amp;amp;quot; that is always behind all the &lt;br /&gt;
other windows. This window should stay on the bottom  - be drawn last &lt;br /&gt;
and be the last window to accept events.&lt;/p&gt;
&lt;p&gt;This would be useful &lt;br /&gt;
for using PyUI over a view into a 3D or 2D  world  that is rendered with &lt;br /&gt;
openGL or pygame.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Riley</dc:creator><pubDate>Mon, 23 Dec 2002 19:25:13 -0000</pubDate><guid>https://sourceforge.net03766753034e2248228b0dd21a09625bd51bd561</guid></item><item><title>installer</title><link>https://sourceforge.net/p/pyui/feature-requests/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;make an installer to install PyUI and dependancies&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Riley</dc:creator><pubDate>Thu, 30 May 2002 15:59:35 -0000</pubDate><guid>https://sourceforge.net5d1a416eac275cb83e4002f88e539d82d9f00e66</guid></item><item><title>toolbar widget</title><link>https://sourceforge.net/p/pyui/feature-requests/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A toolbar widget with buttons on it. This could be made dockable &lt;br /&gt;
within framed windows...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Riley</dc:creator><pubDate>Thu, 30 May 2002 15:59:03 -0000</pubDate><guid>https://sourceforge.net3665dacd0d39222ea212b408db0a535a30ade47a</guid></item><item><title>menubars within frames</title><link>https://sourceforge.net/p/pyui/feature-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Menubars that can be placed within Framed windows instead of at &lt;br /&gt;
the top of the screen like the current MenuBar.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Riley</dc:creator><pubDate>Thu, 30 May 2002 15:58:27 -0000</pubDate><guid>https://sourceforge.net7c5f6209de8a09a91c627e72d0ef886055b5b85e</guid></item></channel></rss>