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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/quake2delphi/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/quake2delphi/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 13 Apr 2005 15:38:14 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/quake2delphi/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Does not compile in Delphi 7</title><link>https://sourceforge.net/p/quake2delphi/bugs/56/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Build&lt;br /&gt;
[Error] m_move.pas(72): Previous declaration &lt;br /&gt;
of 'M_CheckBottom' was not marked with the 'overload' &lt;br /&gt;
directive&lt;br /&gt;
[Error] m_move.pas(194): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(200): Undeclared identifier: 'enemy'&lt;br /&gt;
[Error] m_move.pas(200): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(202): Undeclared &lt;br /&gt;
identifier: 'goalentity'&lt;br /&gt;
[Error] m_move.pas(202): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(203): Undeclared &lt;br /&gt;
identifier: 'goalentity'&lt;br /&gt;
[Error] m_move.pas(203): Undeclared identifier: 'enemy'&lt;br /&gt;
[Error] m_move.pas(204): Undeclared &lt;br /&gt;
identifier: 'goalentity'&lt;br /&gt;
[Error] m_move.pas(204): Pointer type required&lt;br /&gt;
[Error] m_move.pas(205): Undeclared &lt;br /&gt;
identifier: 'goalentity'&lt;br /&gt;
[Error] m_move.pas(205): Pointer type required&lt;br /&gt;
[Error] m_move.pas(209): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(209): Undeclared &lt;br /&gt;
identifier: 'waterlevel'&lt;br /&gt;
[Warning] m_move.pas(209): Comparing signed and &lt;br /&gt;
unsigned types - widened both operands&lt;br /&gt;
[Error] m_move.pas(228): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(230): Undeclared &lt;br /&gt;
identifier: 'waterlevel'&lt;br /&gt;
[Warning] m_move.pas(230): Comparing signed and &lt;br /&gt;
unsigned types - widened both operands&lt;br /&gt;
[Error] m_move.pas(245): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(247): Undeclared &lt;br /&gt;
identifier: 'waterlevel'&lt;br /&gt;
[Warning] m_move.pas(247): Comparing signed and &lt;br /&gt;
unsigned types - widened both operands&lt;br /&gt;
[Error] m_move.pas(267): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(273): Undeclared identifier: 'enemy'&lt;br /&gt;
[Error] m_move.pas(273): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(282): Undeclared &lt;br /&gt;
identifier: 'monsterinfo'&lt;br /&gt;
[Error] m_move.pas(282): ')' expected but &lt;br /&gt;
identifier 'aiflags' found&lt;br /&gt;
[Error] m_move.pas(311): Undeclared &lt;br /&gt;
identifier: 'waterlevel'&lt;br /&gt;
[Warning] m_move.pas(311): Comparing signed and &lt;br /&gt;
unsigned types - widened both operands&lt;br /&gt;
[Error] m_move.pas(328): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(334): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(336): Undeclared &lt;br /&gt;
identifier: 'groundentity'&lt;br /&gt;
[Error] m_move.pas(350): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(357): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(367): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(369): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(369): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(371): Undeclared &lt;br /&gt;
identifier: 'groundentity'&lt;br /&gt;
[Error] m_move.pas(372): Undeclared &lt;br /&gt;
identifier: 'groundentity_linkcount'&lt;br /&gt;
[Error] m_move.pas(378): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(391): Previous declaration &lt;br /&gt;
of 'M_ChangeYaw' was not marked with the 'overload' &lt;br /&gt;
directive&lt;br /&gt;
[Error] m_move.pas(399): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(405): Undeclared &lt;br /&gt;
identifier: 'yaw_speed'&lt;br /&gt;
[Error] m_move.pas(444): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(455): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(461): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(466): Incompatible &lt;br /&gt;
types: 'GameUnit.edict_t' and 'g_local_add.edict_t'&lt;br /&gt;
[Error] m_move.pas(478): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(478): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(499): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(584): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(626): Previous declaration &lt;br /&gt;
of 'M_MoveToGoal' was not marked with the 'overload' &lt;br /&gt;
directive&lt;br /&gt;
[Error] m_move.pas(630): Undeclared &lt;br /&gt;
identifier: 'goalentity'&lt;br /&gt;
[Error] m_move.pas(632): Undeclared &lt;br /&gt;
identifier: 'groundentity'&lt;br /&gt;
[Error] m_move.pas(632): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(632): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(632): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(636): Undeclared identifier: 'enemy'&lt;br /&gt;
[Error] m_move.pas(636): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(636): Undeclared identifier: 'enemy'&lt;br /&gt;
[Error] m_move.pas(636): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(640): Undeclared &lt;br /&gt;
identifier: 'ideal_yaw'&lt;br /&gt;
[Error] m_move.pas(653): Previous declaration &lt;br /&gt;
of 'M_walkmove' was not marked with the 'overload' &lt;br /&gt;
directive&lt;br /&gt;
[Error] m_move.pas(657): Undeclared &lt;br /&gt;
identifier: 'groundentity'&lt;br /&gt;
[Error] m_move.pas(657): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(657): Undeclared identifier: 'flags'&lt;br /&gt;
[Error] m_move.pas(657): Operator not applicable to &lt;br /&gt;
this operand type&lt;br /&gt;
[Error] m_move.pas(45): Unsatisfied forward or external &lt;br /&gt;
declaration: 'M_walkmove'&lt;br /&gt;
[Error] m_move.pas(46): Unsatisfied forward or external &lt;br /&gt;
declaration: 'M_MoveToGoal'&lt;br /&gt;
[Error] m_move.pas(47): Unsatisfied forward or external &lt;br /&gt;
declaration: 'M_ChangeYaw'&lt;br /&gt;
[Error] m_move.pas(48): Unsatisfied forward or external &lt;br /&gt;
declaration: 'M_CheckBottom'&lt;br /&gt;
[Fatal Error] g_monster.pas(132): Could not compile &lt;br /&gt;
used unit '..\game\m_move.pas'&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 13 Apr 2005 15:38:14 -0000</pubDate><guid>https://sourceforge.netb4a37485d8e26bc1a4ef6e4c89e390ff25ff2e3b</guid></item><item><title>Options Menu's adding dot's</title><link>https://sourceforge.net/p/quake2delphi/bugs/55/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;bottom 3 "items" have dots at the start of them.&lt;/p&gt;
&lt;p&gt;I have no clue if it has been fixed yet(but i rememmber &lt;br /&gt;
reading about it months ago)&lt;/p&gt;
&lt;p&gt;File: QMenu.pas&lt;/p&gt;
&lt;p&gt;procedure Menu_DrawStringR2L(x, y: integer; string_: &lt;br /&gt;
PChar);&lt;br /&gt;
var&lt;br /&gt;
i: integer;&lt;br /&gt;
begin&lt;br /&gt;
for i := 0 to strlen(string_)  do&lt;br /&gt;
re.DrawChar(x - i * 8, y, byte(string_[strlen(string_) -&lt;br /&gt;
i - 1]));&lt;br /&gt;
end;&lt;/p&gt;
&lt;p&gt;should b&lt;/p&gt;
&lt;p&gt;procedure Menu_DrawStringR2L(x, y: integer; string_: &lt;br /&gt;
PChar);&lt;br /&gt;
var&lt;br /&gt;
i: integer;&lt;br /&gt;
begin&lt;br /&gt;
for i := 0 to strlen(string_) -1 do&lt;br /&gt;
re.DrawChar(x - i * 8, y, byte(string_[strlen(string_) -&lt;br /&gt;
i - 1]));&lt;br /&gt;
end;&lt;/p&gt;
&lt;p&gt;Note the -1 added in the for loop.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stucuk</dc:creator><pubDate>Tue, 20 Jan 2004 02:53:15 -0000</pubDate><guid>https://sourceforge.neta1b91aef8e9517b58c6ea757bc841873ee5811b2</guid></item><item><title>could not load pics\colormap.pcx</title><link>https://sourceforge.net/p/quake2delphi/bugs/54/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;could not load pics\colomap.pcx&lt;/p&gt;
&lt;p&gt;i guess i seem to be missing some resources... were we &lt;br /&gt;
suppossed to have the original game installed first for it &lt;br /&gt;
to work?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Blair Smith</dc:creator><pubDate>Fri, 26 Sep 2003 00:30:22 -0000</pubDate><guid>https://sourceforge.net7e1cbe019ec659b6b035bfe752c15e24ea509530</guid></item><item><title>Sticky movement on server</title><link>https://sourceforge.net/p/quake2delphi/bugs/53/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When you connect to remote (original) Quake2 server, &lt;br /&gt;
the character gets stuck in corners, and sometimes also &lt;br /&gt;
in clear area. There is no way to get away from it. &lt;br /&gt;
Usually even respawn (if someone kills you) doesn't help.&lt;/p&gt;
&lt;p&gt;It seems that network layer gets saturated(?), as all &lt;br /&gt;
actions (like turning around) gets very slow. Even &lt;br /&gt;
respawning takes a long time.&lt;/p&gt;
&lt;p&gt;This happens only with our quake2d.exe, no matter &lt;br /&gt;
which gamex86.dll you have. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha hartikainen</dc:creator><pubDate>Fri, 11 Jul 2003 07:12:17 -0000</pubDate><guid>https://sourceforge.neta481be5702f1fc43e2cb5981de9837461aaf3d76</guid></item><item><title>There are Warnings and Hints during the build</title><link>https://sourceforge.net/p/quake2delphi/bugs/52/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;There are many warnings and hints during the build of&lt;br /&gt;
all modules. These warnings could be caused by&lt;br /&gt;
conversion errors or already exist on the original&lt;br /&gt;
code: in any case, they should be fixed.&lt;/p&gt;
&lt;p&gt;If the original code is changed to fix a hint or a&lt;br /&gt;
warning, a comment should be added marking it as such.&lt;br /&gt;
No functionality should be changed by this.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leonel Togniolli</dc:creator><pubDate>Tue, 08 Jul 2003 20:49:31 -0000</pubDate><guid>https://sourceforge.netf9d579949d6c96327e4fcc009d690c62eeb2c447</guid></item><item><title>&amp;quot;Bad modeltype&amp;quot; error occurs.</title><link>https://sourceforge.net/p/quake2delphi/bugs/51/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I was comparing ref_soft to ref_gl. After changing&lt;br /&gt;
rendering between then in-game for about 5 times, a&lt;br /&gt;
&amp;amp;quot;Bad modeltype&amp;amp;quot; error was thrown and the game was stopped.&lt;/p&gt;
&lt;p&gt;This error in only thrown in R_DrawEntitiesOnList(),&lt;br /&gt;
inside gl_rmain.pas, in the ref_gl module&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leonel Togniolli</dc:creator><pubDate>Tue, 08 Jul 2003 20:31:43 -0000</pubDate><guid>https://sourceforge.netc1c03a66fe4cc901f91c24b07d82dcd0a037997e</guid></item><item><title>ref_gl:8bit texturemode broken</title><link>https://sourceforge.net/p/quake2delphi/bugs/50/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When 8bit textures options is selected from Video menu &lt;br /&gt;
wall/sky textures are not rendered at all. Just plain &lt;br /&gt;
surfaces are rendered (lightning seems to work), but no &lt;br /&gt;
textures.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha hartikainen</dc:creator><pubDate>Tue, 08 Jul 2003 16:26:11 -0000</pubDate><guid>https://sourceforge.netfb0dd543de09f01826bb654963ebe348b926c902</guid></item><item><title>ref_soft: printf conversions.</title><link>https://sourceforge.net/p/quake2delphi/bugs/49/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;All of the printf style conversions are bad. They should &lt;br /&gt;
have been left as they were, but instead they were &lt;br /&gt;
converted to pascal string routines (using all kind of &lt;br /&gt;
nasty stuff as PChar typecasts, StrToInt, StrToFloat, &lt;br /&gt;
etc, etc.). For example sys_printf and sys_error places &lt;br /&gt;
in sourcecode are all wrong. Those should be reversed &lt;br /&gt;
as they were originally.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha hartikainen</dc:creator><pubDate>Sat, 05 Jul 2003 13:33:31 -0000</pubDate><guid>https://sourceforge.nete388e0e1d551d62a2e001d41ab7cd98d6ecfa03d</guid></item><item><title>Starting server not working.</title><link>https://sourceforge.net/p/quake2delphi/bugs/48/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When you try to start multiplayer server with our &lt;br /&gt;
gamex86.dll it loads the level and then gets stuck.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha hartikainen</dc:creator><pubDate>Fri, 04 Jul 2003 12:49:01 -0000</pubDate><guid>https://sourceforge.net89eab8753d56196296f5d00be6db96ae946beda5</guid></item><item><title>ref_gl: some wall elements too dark</title><link>https://sourceforge.net/p/quake2delphi/bugs/47/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Some wall elements seem to be rendered as too dark. &lt;br /&gt;
Texture is correct, but they are just too dark (and easily &lt;br /&gt;
noticed) over other wall elements.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juha hartikainen</dc:creator><pubDate>Fri, 04 Jul 2003 12:29:42 -0000</pubDate><guid>https://sourceforge.net60fc488b89d5fa047818729d64a7a0a266e144b4</guid></item></channel></rss>