Menu

#63 How to include metainfo in engine variations?

Future Release
pending
5
2017-06-01
2017-05-29
Xin Xin
No

Is it possible to include metainfo to added engine variations in game?
Symbol, numeric eval,depth time ply etc, optionally?

Discussion

  • Gregor Cramer

    Gregor Cramer - 2017-05-30
    • labels: --> engine, gui
    • status: open --> pending
    • assigned_to: Gregor Cramer
     
  • Gregor Cramer

    Gregor Cramer - 2017-05-30

    Momently this has a very low priority, I won't change this dialog until it is integrated in the main window (with tiled window management, currently in development).

    Later some more information might be added. I'm not yet sure about this, because some engines do not provide metainfo. One example is Stockfish, this engine does not even provide the quite important hash-fullness information. (But my modified Stockfish versions contains this.)

     

    Last edit: Gregor Cramer 2017-06-01
  • Xin Xin

    Xin Xin - 2017-05-31

    I understand. My idea was that including for example the most essentials, evaluation (symbol) and search depth would easily visually separate the variations from human analysis in the same game. The same game can include analysis of many quality levels, and this would make it easier to separate those.

     
  • Gregor Cramer

    Gregor Cramer - 2017-06-01

    Okay, will be done with next big release.

     

Log in to post a comment.

MongoDB Logo MongoDB