Momently this has a very low priority, I won't change this dialog until it is integrated in the main window (with tiled window management, currently in development).
Later some more information might be added. I'm not yet sure about this, because some engines do not provide metainfo. One example is Stockfish, this engine does not even provide the quite important hash-fullness information. (But my modified Stockfish versions contains this.)
Last edit: Gregor Cramer 2017-06-01
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I understand. My idea was that including for example the most essentials, evaluation (symbol) and search depth would easily visually separate the variations from human analysis in the same game. The same game can include analysis of many quality levels, and this would make it easier to separate those.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Momently this has a very low priority, I won't change this dialog until it is integrated in the main window (with tiled window management, currently in development).
Later some more information might be added. I'm not yet sure about this, because some engines do not provide metainfo. One example is Stockfish, this engine does not even provide the quite important hash-fullness information. (But my modified Stockfish versions contains this.)
Last edit: Gregor Cramer 2017-06-01
I understand. My idea was that including for example the most essentials, evaluation (symbol) and search depth would easily visually separate the variations from human analysis in the same game. The same game can include analysis of many quality levels, and this would make it easier to separate those.
Okay, will be done with next big release.