<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/sharpneat/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/sharpneat/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/sharpneat/feature-requests/</id><updated>2012-04-29T20:24:18Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Port this to Unity3d?</title><link href="https://sourceforge.net/p/sharpneat/feature-requests/2/" rel="alternate"/><published>2012-04-29T20:24:18Z</published><updated>2012-04-29T20:24:18Z</updated><author><name>AntonyStewart</name><uri>https://sourceforge.net/u/antonystewart/</uri></author><id>https://sourceforge.netb4efe421738acdca0d27a280770beead1458e509</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There are no Neural Network packages for Unity3d. It is a gamedev platform for iphone PC xbox android etc etc. it has thousands of experimenters and pro game developers asking questions about how to develop AI. I think that if you crose platform this c# code to unity which can read c# to access unity resources, you would have many times more people using this code, and there is also a unity store so you could sell a more fully featured version of this code as an alternative to donations. I for one would LOVE an easy to adapt version of NEAT on unity3d. but i am a biologist i have never coded outside an autocad program and this is a heavy peise of c# code, unity is fascinating and versatile, perhaps read up about it's c# code commands for instantiating 3d objects and changing their colors/shapes, etc, all the vector and quaternion stuff is all 1 line fast game commands.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Online NDoc documentation for SharpNEATLib</title><link href="https://sourceforge.net/p/sharpneat/feature-requests/1/" rel="alternate"/><published>2004-12-23T11:34:45Z</published><updated>2004-12-23T11:34:45Z</updated><author><name>Joannes Vermorel</name><uri>https://sourceforge.net/u/joannes/</uri></author><id>https://sourceforge.net17c935fa7b5e578e4fb2aad88e772720e81ff3bd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would more user friendly if the HTML documentation&lt;br /&gt;
(produced by NDoc) of SharpNEATLib was available on the&lt;br /&gt;
webpage.&lt;/p&gt;
&lt;p&gt;Joannes&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>