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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/sharpneat/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/sharpneat/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 29 Apr 2012 20:24:18 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/sharpneat/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Port this to Unity3d?</title><link>https://sourceforge.net/p/sharpneat/feature-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;There are no Neural Network packages for Unity3d. It is a gamedev platform for iphone PC xbox android etc etc. it has thousands of experimenters and pro game developers asking questions about how to develop AI. I think that if you crose platform this c# code to unity which can read c# to access unity resources, you would have many times more people using this code, and there is also a unity store so you could sell a more fully featured version of this code as an alternative to donations. I for one would LOVE an easy to adapt version of NEAT on unity3d. but i am a biologist i have never coded outside an autocad program and this is a heavy peise of c# code, unity is fascinating and versatile, perhaps read up about it's c# code commands for instantiating 3d objects and changing their colors/shapes, etc, all the vector and quaternion stuff is all 1 line fast game commands.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AntonyStewart</dc:creator><pubDate>Sun, 29 Apr 2012 20:24:18 -0000</pubDate><guid>https://sourceforge.netb4efe421738acdca0d27a280770beead1458e509</guid></item><item><title>Online NDoc documentation for SharpNEATLib</title><link>https://sourceforge.net/p/sharpneat/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It would more user friendly if the HTML documentation&lt;br /&gt;
(produced by NDoc) of SharpNEATLib was available on the&lt;br /&gt;
webpage.&lt;/p&gt;
&lt;p&gt;Joannes&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joannes Vermorel</dc:creator><pubDate>Thu, 23 Dec 2004 11:34:45 -0000</pubDate><guid>https://sourceforge.net17c935fa7b5e578e4fb2aad88e772720e81ff3bd</guid></item></channel></rss>