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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to support-requests</title><link>https://sourceforge.net/p/simspark/support-requests/</link><description>Recent changes to support-requests</description><atom:link href="https://sourceforge.net/p/simspark/support-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 12 Jun 2012 15:47:07 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/simspark/support-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>General Code &amp; Environment Question</title><link>https://sourceforge.net/p/simspark/support-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;br /&gt;
I'm a graduate student working with the NAO robots. Part of my experiment involves a type of reinforcement learning paradigm where I would like the robot to reach to a ball in space. The trouble is that I need this reach to be performed thousands of times and so, I would need some kind of simulated environment to model the problem. I first started using NAOSim because the software came with the purchase of the NAO robot. But the problem we're having with the NAOSim software is that we have no way of controlling specific objects using our python scripts. For example, at the start of every trial, I would like to reset the environment and get/set position of a ball that I would like the NAO to reach to. No having this functionality in the API makes the process of automation very difficult. &lt;br /&gt;
My question about SimSpark is two-fold. The first being, can I create a similar environment whereby I can just place a ball in space have the NAO robot reach to it? Would i be able to do this using a script? My second question is regarding the code associated with programming SimSpark. I read that SimSpark is programmed using Ruby. Does that mean that I would have to write scripts in Ruby to control the simulated robot? All my code right now is in Python and I can control the real NAO robots using that code. Is the SimSpark API python friendly? &lt;br /&gt;
Thanks for your help! &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kesh Rao</dc:creator><pubDate>Tue, 12 Jun 2012 15:47:07 -0000</pubDate><guid>https://sourceforge.net497b8e354fd8b3ed16ec5189b570136da14d438f</guid></item><item><title>CMake does not run correctly</title><link>https://sourceforge.net/p/simspark/support-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I'm a researcher in a humanoid simulation development tool in Portugal.&lt;br /&gt;
I was trying to install the simspark and I could not get the cmake to work. Hope you can help, thanks.&lt;/p&gt;
&lt;p&gt;Best Regards,&lt;br /&gt;
Jorge Graça&lt;/p&gt;
&lt;p&gt;Console output:&lt;br /&gt;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;/p&gt;
&lt;p&gt;Microsoft Windows XP [Version 5.1.2600]&lt;br /&gt;
(C) Copyright 1985-2001 Microsoft Corp.&lt;/p&gt;
&lt;p&gt;C:\Documents and Settings\Project Lab PC 2&amp;gt;path=%path%;C:\Program Files\CMake 2.&lt;br /&gt;
8\bin&lt;/p&gt;
&lt;p&gt;C:\Documents and Settings\Project Lab PC 2&amp;gt;cd C:\Documents and Settings\Project&lt;br /&gt;
Lab PC 2\Desktop\simspark-0.2.1\build&lt;/p&gt;
&lt;p&gt;C:\Documents and Settings\Project Lab PC 2\Desktop\simspark-0.2.1\build&amp;gt;cmake ..&lt;/p&gt;
&lt;p&gt;CMake Warning at CMakeLists.txt:3 (project):&lt;br /&gt;
To use the NMake generator, cmake must be run from a shell that can use the&lt;br /&gt;
compiler cl from the command line.  This environment does not contain&lt;br /&gt;
INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to&lt;br /&gt;
work.&lt;/p&gt;
&lt;p&gt;-- The CXX compiler identification is unknown&lt;br /&gt;
-- The C compiler identification is unknown&lt;br /&gt;
CMake Warning at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/Platform/Win&lt;br /&gt;
dows-cl.cmake:28 (ENABLE_LANGUAGE):&lt;br /&gt;
To use the NMake generator, cmake must be run from a shell that can use the&lt;br /&gt;
compiler cl from the command line.  This environment does not contain&lt;br /&gt;
INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to&lt;br /&gt;
work.&lt;br /&gt;
Call Stack (most recent call first):&lt;br /&gt;
C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeCXXInformation.cmake:5&lt;br /&gt;
7 (INCLUDE)&lt;br /&gt;
CMakeLists.txt:3 (project)&lt;/p&gt;
&lt;p&gt;CMake Error: your RC compiler: "CMAKE_RC_COMPILER-NOTFOUND" was not found.   Ple&lt;br /&gt;
ase set CMAKE_RC_COMPILER to a valid compiler path or name.&lt;br /&gt;
-- Check for CL compiler version&lt;br /&gt;
-- Check for CL compiler version - failed&lt;br /&gt;
-- Check if this is a free VC compiler&lt;br /&gt;
-- Check if this is a free VC compiler - yes&lt;br /&gt;
-- Using FREE VC TOOLS, NO DEBUG available&lt;br /&gt;
-- Check for working CXX compiler: cl&lt;br /&gt;
CMake Warning at CMakeLists.txt:2 (PROJECT):&lt;br /&gt;
To use the NMake generator, cmake must be run from a shell that can use the&lt;br /&gt;
compiler cl from the command line.  This environment does not contain&lt;br /&gt;
INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to&lt;br /&gt;
work.&lt;/p&gt;
&lt;p&gt;CMake Warning at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/Platform/Win&lt;br /&gt;
dows-cl.cmake:28 (ENABLE_LANGUAGE):&lt;br /&gt;
To use the NMake generator, cmake must be run from a shell that can use the&lt;br /&gt;
compiler cl from the command line.  This environment does not contain&lt;br /&gt;
INCLUDE, LIB, or LIBPATH, and these must be set for the cl compiler to&lt;br /&gt;
work.&lt;br /&gt;
Call Stack (most recent call first):&lt;br /&gt;
C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeCXXInformation.cmake:5&lt;br /&gt;
7 (INCLUDE)&lt;br /&gt;
CMakeLists.txt:2 (PROJECT)&lt;/p&gt;
&lt;p&gt;CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeRCInforma&lt;br /&gt;
tion.cmake:22 (GET_FILENAME_COMPONENT):&lt;br /&gt;
get_filename_component called with incorrect number of arguments&lt;br /&gt;
Call Stack (most recent call first):&lt;br /&gt;
C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/Platform/Windows-cl.cmake:2&lt;br /&gt;
8 (ENABLE_LANGUAGE)&lt;br /&gt;
C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeCXXInformation.cmake:5&lt;br /&gt;
7 (INCLUDE)&lt;br /&gt;
CMakeLists.txt:2 (PROJECT)&lt;/p&gt;
&lt;p&gt;CMake Error: CMAKE_RC_COMPILER not set, after EnableLanguage&lt;br /&gt;
CMake Error: your CXX compiler: "cl" was not found.   Please set CMAKE_CXX_COMPI&lt;br /&gt;
LER to a valid compiler path or name.&lt;br /&gt;
CMake Error: Internal CMake error, TryCompile configure of cmake failed&lt;br /&gt;
-- Check for working CXX compiler: cl -- broken&lt;br /&gt;
CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCXXCo&lt;br /&gt;
mpiler.cmake:45 (MESSAGE):&lt;br /&gt;
The C++ compiler "cl" is not able to compile a simple test program.&lt;/p&gt;
&lt;p&gt;It fails with the following output:&lt;/p&gt;
&lt;p&gt;CMake will not be able to correctly generate this project.&lt;br /&gt;
Call Stack (most recent call first):&lt;br /&gt;
CMakeLists.txt:3 (project)&lt;/p&gt;
&lt;p&gt;CMake Error: your CXX compiler: "cl" was not found.   Please set CMAKE_CXX_COMPI&lt;br /&gt;
LER to a valid compiler path or name.&lt;br /&gt;
CMake Error: your C compiler: "cl" was not found.   Please set CMAKE_C_COMPILER&lt;br /&gt;
to a valid compiler path or name.&lt;br /&gt;
-- Configuring incomplete, errors occurred!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 13 Jul 2010 16:51:32 -0000</pubDate><guid>https://sourceforge.net9b4f3a20d6d0ae48b62d411c5fd0194828421d4a</guid></item><item><title>Angular Change or Applied Force</title><link>https://sourceforge.net/p/simspark/support-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In the SimSpark User's Manual 1.2 (January 2010) it is mentioned that the input to hinge joint and universal joint effectors is change in angle of the joint. Considering the goal of the simulation, simulation of a real robot, requesting angular changes as input seems unrealistic and it introduces an unknown parameter in the model, maximum angular force/torque. Not having the maximum allowable induced force/torque on each individual joint the modeling of the robot becomes impossible. I understand that changing from "angular changes" to "angular force" is a radical change but I believe it is necessary. Specially in real physical applications the inputs to actuators and drivers is force rather than change or displacement. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Amir Homayoun Javadi</dc:creator><pubDate>Mon, 24 May 2010 04:07:06 -0000</pubDate><guid>https://sourceforge.net8cb47a89f6646aad66a2cdca671c95955d12c9a1</guid></item><item><title>Setting the installation prefix</title><link>https://sourceforge.net/p/simspark/support-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;With autotools you can set the installation prefix using --prefix. How is this done with cmake?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">A. Bram Neijt</dc:creator><pubDate>Fri, 06 Mar 2009 16:57:38 -0000</pubDate><guid>https://sourceforge.neted99ed07c0255139166f152bb937d6e098cdc6ff</guid></item></channel></rss>