Feel free to implement one! However, there are several graphical tools that use libsox to do the heavy DSP work and prof-spock has even rewritten a large number of the effects in C++ using floating point samples instead of 32-bit as DAW VST3 plugins for Win, Mac and Linux.
Find a GUI tool that uses those and you should be home and dry
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Anzi, like it says in the manual, "If you need an interactive, graphical audio editor, use audacity(1)." or "temerity" as it's now called.
SoX is a command line tool. Fast, expressive, cryptic, powerful.
Using a GUI is like going into a boulangerie in a country where you don't speak the language. You can point at the things you see, say "This, this and this" and hold out your hands so they can take the money they want. The command line is like being able to say "I'd like something with wholemeal grain and whatever you have from the vegetable realm but no onions please, Oh, and I've only got 5 euros."
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Feel free to implement one! However, there are several graphical tools that use libsox to do the heavy DSP work and prof-spock has even rewritten a large number of the effects in C++ using floating point samples instead of 32-bit as DAW VST3 plugins for Win, Mac and Linux.
Find a GUI tool that uses those and you should be home and dry
Anzi, like it says in the manual, "If you need an interactive, graphical audio editor, use audacity(1)." or "temerity" as it's now called.
SoX is a command line tool. Fast, expressive, cryptic, powerful.
Using a GUI is like going into a boulangerie in a country where you don't speak the language. You can point at the things you see, say "This, this and this" and hold out your hands so they can take the money they want. The command line is like being able to say "I'd like something with wholemeal grain and whatever you have from the vegetable realm but no onions please, Oh, and I've only got 5 euros."