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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 19: Sprite collisions working off the screen</title><link href="https://sourceforge.net/p/tntbasic/feature-requests/19/" rel="alternate"/><link href="https://sourceforge.net/p/tntbasic/feature-requests/19/feed.atom" rel="self"/><id>https://sourceforge.net/p/tntbasic/feature-requests/19/</id><updated>2006-03-30T18:25:49Z</updated><subtitle>Recent changes to 19: Sprite collisions working off the screen</subtitle><entry><title>Sprite collisions working off the screen</title><link href="https://sourceforge.net/p/tntbasic/feature-requests/19/" rel="alternate"/><published>2006-03-30T18:25:49Z</published><updated>2006-03-30T18:25:49Z</updated><author><name>Jacob</name><uri>https://sourceforge.net/u/j-a-f/</uri></author><id>https://sourceforge.net872d05c0f4ba37f1f5367a255952686b6dbf62fd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This is a very needed feature for the games I'm working on.&lt;/p&gt;
&lt;p&gt;Example:&lt;br /&gt;
The viewport moves with the player, and when the other&lt;br /&gt;
objects go off the screen they fall through the tiles.&lt;/p&gt;
&lt;p&gt;Note:&lt;br /&gt;
Sprite collisions don't have to work outside of the&lt;br /&gt;
canvas boundaries.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>