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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 19: Sprite collisions working off the screen</title><link>https://sourceforge.net/p/tntbasic/feature-requests/19/</link><description>Recent changes to 19: Sprite collisions working off the screen</description><atom:link href="https://sourceforge.net/p/tntbasic/feature-requests/19/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 30 Mar 2006 18:25:49 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/tntbasic/feature-requests/19/feed.rss" rel="self" type="application/rss+xml"/><item><title>Sprite collisions working off the screen</title><link>https://sourceforge.net/p/tntbasic/feature-requests/19/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This is a very needed feature for the games I'm working on.&lt;/p&gt;
&lt;p&gt;Example:&lt;br /&gt;
The viewport moves with the player, and when the other&lt;br /&gt;
objects go off the screen they fall through the tiles.&lt;/p&gt;
&lt;p&gt;Note:&lt;br /&gt;
Sprite collisions don't have to work outside of the&lt;br /&gt;
canvas boundaries.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob</dc:creator><pubDate>Thu, 30 Mar 2006 18:25:49 -0000</pubDate><guid>https://sourceforge.net872d05c0f4ba37f1f5367a255952686b6dbf62fd</guid></item></channel></rss>