<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/twxproxy/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/twxproxy/feature-requests/</id><updated>2005-05-11T07:48:11Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>perl scripting</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/7/" rel="alternate"/><published>2005-05-11T07:48:11Z</published><updated>2005-05-11T07:48:11Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netd35d3d38593cb81dce2f7625c0c3bd46f92faabf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Perl scripting support would be very nice. It would&lt;br /&gt;
allow for much more complex scripts and have the added&lt;br /&gt;
benefit of a familiar scripting language. Also, perl&lt;br /&gt;
supports regular expressions, which would be a huge&lt;br /&gt;
benefit to twx for pattern matching.&lt;/p&gt;
&lt;p&gt;I attempted to write some of my own twx scripts a while&lt;br /&gt;
back and gave up due to some limitations of the twx&lt;br /&gt;
scripting language (which isn't all that bad, but I&lt;br /&gt;
kept thinking how much easier it would be with perl).&lt;/p&gt;
&lt;p&gt;TWX could store important information in perl&lt;br /&gt;
accessable variables or arrays, perhaps in a similar&lt;br /&gt;
fashion to the Irssi IRC client which has perl script&lt;br /&gt;
interface.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Ability for scripts to change game databases.</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/6/" rel="alternate"/><published>2005-03-22T10:40:55Z</published><updated>2005-03-22T10:40:55Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.netb9e5899e0eb41fae7d826427514644fb3047ae5b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by The WABBIT on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;Sorry about that Xide. But, what I would really meant to &lt;br /&gt;
say. Was that I would like the ability to change the &lt;br /&gt;
database from script.&lt;/p&gt;
&lt;p&gt;Or have the ability to have the script to send the menu &lt;br /&gt;
commands, to change the database. And TWX can &lt;br /&gt;
receive those commands.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>String editing commands</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/5/" rel="alternate"/><published>2005-03-22T10:39:23Z</published><updated>2005-03-22T10:39:23Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.net5cadef8d6145c2366c0d8fee0af51b0b8bee2088</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by saberwolf on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;accually, I think a great new feature would be a $left and &lt;br /&gt;
$right command...where you have a line of text and it &lt;br /&gt;
would grab the right X number of letters in it...i.e.:&lt;/p&gt;
&lt;p&gt;setvar $tmp $Left(5,"Hello World")&lt;/p&gt;
&lt;p&gt;the $tmp would equal "Hello"&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Change default value for STARDOCK variable from 0 to V.</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/4/" rel="alternate"/><published>2005-03-22T10:32:51Z</published><updated>2005-03-22T10:32:51Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.net51e4c2c717dc62c5cffd3405942c20207b797db0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by RammaR on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;Not sure if its too late for Version 2.03, but in a future &lt;br /&gt;
version could you have TWX set the internal STARDOCK &lt;br /&gt;
variable from a "V" screen display. Currently &lt;br /&gt;
STARDOCK is set to 0 until you actually visit dock's &lt;br /&gt;
sector, and some commands don't respond well to a &lt;br /&gt;
sector number of 0.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Multi-line comments</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/3/" rel="alternate"/><published>2005-03-22T10:30:41Z</published><updated>2005-03-22T10:30:41Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.net187096f1726681831d17a4643b571051a71eaf35</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by Kimsanee on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;The way I program, I put a chunk of text that I later take &lt;br /&gt;
out in my scripts, ie: ship stats (off/def odds and things &lt;br /&gt;
like that).&lt;br /&gt;
If there was a way to comment out multiple lines of &lt;br /&gt;
script it sure would be nice. I know I can go through and &lt;br /&gt;
put a # at the beginning of each line, but it would be so &lt;br /&gt;
much easier if I could just type /* the line above and */ &lt;br /&gt;
the line below.&lt;br /&gt;
I also understand that a person can get lazy with that &lt;br /&gt;
and leave those comments in thus slowing down the &lt;br /&gt;
script, but those people will just get podded a lot won't &lt;br /&gt;
they?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>More System Values</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/2/" rel="alternate"/><published>2005-03-22T10:26:45Z</published><updated>2005-03-22T10:26:45Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.net316716c8f70e5e852928c5183649860dea642251</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by Traitor on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;Could you add the following new system values to the &lt;br /&gt;
next version:&lt;br /&gt;
PORT.EXIST[sector] (returning 1 or 0)&lt;br /&gt;
PORT.UPDATED[sector]&lt;br /&gt;
SECTOR.UPDATED[sector]&lt;/p&gt;
&lt;p&gt;I don't like using getsector to pull these values, since it &lt;br /&gt;
appears slower to use it.&lt;br /&gt;
.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>System Values for AC and Rylos</title><link href="https://sourceforge.net/p/twxproxy/feature-requests/1/" rel="alternate"/><published>2005-03-22T10:25:39Z</published><updated>2005-03-22T10:25:39Z</updated><author><name>Michael Hagin</name><uri>https://sourceforge.net/u/userid-125788/</uri></author><id>https://sourceforge.net8699436c68620081985a61c118bdefde4d5ff1d5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Originally requested by Traitor on the TWX Proxy &lt;br /&gt;
support forums.&lt;/p&gt;
&lt;p&gt;It would be cool if you could make System Values for &lt;br /&gt;
Alpha Centauri and Rylos, just like you did for the &lt;br /&gt;
Stardock.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>