The menu accelerator keys should recognize joypad inputs. Who doesn't want to map your joystick keys to certain save/load actions? It's very useful for both playing and developing.
the thing is, the GUI as far as i know uses Windows Messaging, which accepts keyboard and mouse only, this is a default capability in MFC gui's afaik, adding in directinput would complicate the gui further and we aren't intending to keep mfc anyway.....
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What bout a simple macro editor or sth similar? It accept key or joypad input and convert them into desired keystrokes? Nothing need to be complex, just a simple built-in key-mapping utility
Last edit: Anonymous 2017-10-19
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the thing is, the GUI as far as i know uses Windows Messaging, which accepts keyboard and mouse only, this is a default capability in MFC gui's afaik, adding in directinput would complicate the gui further and we aren't intending to keep mfc anyway.....
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What bout a simple macro editor or sth similar? It accept key or joypad input and convert them into desired keystrokes? Nothing need to be complex, just a simple built-in key-mapping utility
Last edit: Anonymous 2017-10-19