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#19 Menu accelerator with joypad inputs

May Add
open
nobody
Control (6)
5
2015-05-11
2010-12-03
Anonymous
No

The menu accelerator keys should recognize joypad inputs. Who doesn't want to map your joystick keys to certain save/load actions? It's very useful for both playing and developing.

Discussion

  • Squall Leonhart

    Squall Leonhart - 2010-12-03

    the thing is, the GUI as far as i know uses Windows Messaging, which accepts keyboard and mouse only, this is a default capability in MFC gui's afaik, adding in directinput would complicate the gui further and we aren't intending to keep mfc anyway.....

     
  • Anonymous

    Anonymous - 2011-02-04

    What bout a simple macro editor or sth similar? It accept key or joypad input and convert them into desired keystrokes? Nothing need to be complex, just a simple built-in key-mapping utility

     

    Last edit: Anonymous 2017-10-19
  • skid

    skid - 2015-05-11
    • summary: Miss only one tiny but essentially useful func --> Menu accelerator with joypad inputs
    • Group: --> May Add