What doesn't work?
Installation fails: xdg-desktop-menu returned error code 1
What did you expect to happen?
I expected Zero2Desktop to install the app starter icon in the application menu's "Games" folder (why are these not localised? In my Ubuntu account the according folder is called "Spiele" (German for "Games").
Are any errors or warnings displayed?
error 1Start realpath='/home/andreas/.cache/0install.net/implementations/sha1new=20c4bd39ac9236a6c83c8b5d74a82bcf025d1012//YoFrankie.celzip' path='/tmp/celstart' configname='/tmp/celstart/celstart.cfg'
PYTHONPATH: /home/andreas/.cache/0install.net/implementations/sha1new=1a491bc278dddfd6e0bb2abb73d8762ce5bea0ab::/home/andreas/.cache/0install.net/implementations/sha1new=20c4bd39ac9236a6c83c8b5d74a82bcf025d1012//YoFrankie.celzip
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: ALSA Software on default
DEBUG: Available OpenAL device: ALSA Software on HDA ATI SB
DEBUG: Available OpenAL device: OSS Software
DEBUG: Available OpenAL device: Wave File Writer
DEBUG: Default OpenAL device: ALSA Software on default
WARNING: Unable to open device 0
DEBUG: Falling back on default device
DEBUG: OpenAL context frequency: 44100 Hz
DEBUG: OpenAL context refresh: 46 Hz
DEBUG: OpenAL context uses asynchronous (threaded) context
crystalspace.pluginmgr.loadplugin:
failed to initialize plugin 'crystalspace.device.joystick.linux'
crystalspace.graphics3d.shadercompiler.weaver:
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_shadowmap),technique(priority=500),pass,connecti
on]
shader lighting_default_shadowmap: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader shadow_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
csproperties warning: problem importing iLoaderStatus::Ready
csproperties warning: problem importing iLoaderStatus::Error
csproperties warning: problem importing iLoader::AutoRegions
csproperties warning: problem importing csImageMemory::Keycolor
csproperties warning: problem importing iDataBuffer::Int8
csproperties warning: problem importing iString::Capacity
csproperties warning: problem importing iString::GrowsBy
csproperties warning: problem importing iString::Data
csproperties warning: problem importing csStringSet::Size
csproperties warning: problem importing csStringSet::Empty
csproperties warning: problem importing iEngine::MaxLightmapAspectRatio
csproperties warning: problem importing iEngine::Regions
csproperties warning: problem importing iRegion::Object
csproperties warning: problem importing iRegionList::Count
csproperties warning: problem importing iSndSysSource3DDoppler::Position
csproperties warning: problem importing iSndSysSource3DDoppler::Direction
csproperties warning: problem importing iSndSysSource3DDoppler::DirectionalRadiation
csproperties warning: problem importing iSndSysSource3DDoppler::MinimumDistance
csproperties warning: problem importing iSndSysSource3DDoppler::MaximumDistance
Initializing game...
CS_LOAD_PLUGIN is deprecated, use iPluginManager->LoadPlugin instead
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.utilities.movierecorder'
shader reflect_water_plane: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader terrain_blend: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_fullbright: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
crystalspace.maploader.parse.image:
Could not open image file 'no' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'no', using error texture instead!
apricot.hud.inventory:
entity added
Setting up frankie
shader lighting_default_shadowmap@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader terrain_blend@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap_binalpha@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap_binalpha@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_shadowmap_binalpha@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader reflect_water_plane@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
AL lib: ALc.c:1307: exit(): closing 1 Device
AL lib: ALc.c:1284: alcCloseDevice(): destroying 1 Context
AL lib: alSource.c:2295: alcDestroyContext(): deleting 4 Source(s)
AL lib: alBuffer.c:1122: exit(): deleting 16 Buffer(s)
Information about your setup
Problem with http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.xml
Zero Install: Version 0.31, with Python 2.5.2 (r252:60911, Jul 22 2009, 15:35:03)
[GCC 4.2.4 (Ubuntu 4.2.4-1ubuntu3)]
Chosen implementations:
Interface: http://crystalspace3d.org/0install/celstart-runtime-1.9.xml
Version: 1.9.31165.3709
ID: sha1new=1a491bc278dddfd6e0bb2abb73d8762ce5bea0ab
Interface: http://crystalspace3d.org/downloads/YoFrankie/YoFrankie-data.xml
Version: 20080913.1
ID: sha1new=20c4bd39ac9236a6c83c8b5d74a82bcf025d1012
Interface: http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.xml
Version: 0.0.7
ID: sha1new=151417d30412fd44c434f60444c6a5f37f95f9ea
Interface: http://crystalspace3d.org/0install/python25.xml
Version: 2.5.2
ID: sha1new=e65edb2b989a1fa75c8fd43d2dc8b95b91bcb0d0
System:
Linux
rana
2.6.24-26-generic
#1 SMP Tue Dec 1 18:37:31 UTC 2009
i686
Issue:
Ubuntu 8.04.3 LTS \n \l
Anonymous