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Home / v0.6.7
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OptiScaler.v0.6.7-final.7z 2024-10-02 29.0 MB
README.md 2024-10-02 3.2 kB
v0.6.7 source code.tar.gz 2024-10-02 30.2 MB
v0.6.7 source code.zip 2024-10-02 30.3 MB
Totals: 4 Items   89.5 MB 2

OptiScaler v0.6.7

Mistakenly uploaded pre14 as final, if you have downloaded this release before please redownload.

Added

  • Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor @MapleHinata)
  • FSR 3.1.1 libraries
  • FSR 3.1.1 Velocity Factor option to in-game menu and nvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0.
  • In-game menu is now always available when OptiScaler is loaded menu

  • Simple frame & upscaler time graphics graphs

  • Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.

  • DXVK detection, now Overlay Menu uses Vulkan API with DXVK dxvk

  • DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias

  • Support for latest version of Visual Studio (thanks to FakeMichau)
  • FSR 3.1 option for DLSS Enabler generator selection at in-game menu
  • DxgiVRAM and SpoofedGPUName spoofing options (thanks to ChemGuy1611)

    :::ini ; Spoof amount of VRAM for DXGI ; Spoofed amount in GBs - Default (auto) is disabled DxgiVRAM=auto

    ; Spoofed GPU name ; Default (auto) is NVIDIA GeForce RTX 4090 SpoofedGPUName=auto

  • LoadSpecialK option to load SpecialK manually (thanks to DARKERthanDA)

    :::ini ; Loads SpecialK64.dll from game's exe folder ; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll ; to set SpecialK's working mode otherwise it will not be activated ; true or false - Default (auto) is false LoadSpecialK=auto

Changed

  • From now on Overlay Menu is not available for nvngx.dll installations.
  • Updated ImGui to v1.91.1 v1.91.2

Fixed

  • RCAS was crashing with Typeless textures [#46], fixes Space Marine 2 (thanks to LeidenXaXa)
  • Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
  • Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch & BayuPratama)
  • DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
  • A typo at menu [#49] (thanks to donizettilorenzo)
  • Compability issue with GoW:Ragnarok [#53] (thanks to RazzerBrazzer & rigopoui)
  • Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
  • Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
  • Wine detection error (thanks to Lilith)

Removed

  • These options are removed:
  • MenuInitDelay
  • HookD3D12
  • HookSLProxy
  • HookFSR3Proxy
  • DisableEarlyHooking
  • DxgiSkipSpoofForUpscalers

Huge thanks to MapleHinata for FSR 3.1.1 DirectX 11 contribution!

Thanks to all DLSS2FSR community for their continous support!

Source: README.md, updated 2024-10-02