| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| OptiScaler.v0.6.7-final.7z | 2024-10-02 | 29.0 MB | |
| README.md | 2024-10-02 | 3.2 kB | |
| v0.6.7 source code.tar.gz | 2024-10-02 | 30.2 MB | |
| v0.6.7 source code.zip | 2024-10-02 | 30.3 MB | |
| Totals: 4 Items | 89.5 MB | 2 | |
OptiScaler v0.6.7
Mistakenly uploaded pre14 as final, if you have downloaded this release before please redownload.
Added
- Native DirectX11 FSR 3.1.1 upscaler backend (thanks to new contributor @MapleHinata)
- FSR 3.1.1 libraries
- FSR 3.1.1
Velocity Factoroption to in-game menu andnvngx.ini. Which let's users to control the balance between image stability & blurriness vs shimmering & shaprness. Lower values are more stable but prone to ghosting. Default value is 1.0. -
In-game menu is now always available when OptiScaler is loaded
-
Simple frame & upscaler time graphics
-
Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.
-
DXVK detection, now
Overlay Menuuses Vulkan API with DXVK -
DirectX 11 support for
Force Anisotropic FilteringandMipmap LOD Bias - Support for latest version of Visual Studio (thanks to FakeMichau)
- FSR 3.1 option for DLSS Enabler generator selection at in-game menu
-
DxgiVRAMandSpoofedGPUNamespoofing options (thanks to ChemGuy1611):::ini ; Spoof amount of VRAM for DXGI ; Spoofed amount in GBs - Default (auto) is disabled DxgiVRAM=auto
; Spoofed GPU name ; Default (auto) is NVIDIA GeForce RTX 4090 SpoofedGPUName=auto
-
LoadSpecialKoption to load SpecialK manually (thanks to DARKERthanDA):::ini ; Loads SpecialK64.dll from game's exe folder ; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll ; to set SpecialK's working mode otherwise it will not be activated ; true or false - Default (auto) is false LoadSpecialK=auto
Changed
- From now on
Overlay Menuis not available fornvngx.dllinstallations. - Updated ImGui to
v1.91.1v1.91.2
Fixed
- RCAS was crashing with
Typelesstextures [#46], fixes Space Marine 2 (thanks to LeidenXaXa) - Possible crashes while using
Overlay Menuwith RTSS (thanks to Artur) - Crash when switching to
FSR 3.1from in-game menu (thanks to Melinch & BayuPratama) - DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
- A typo at menu [#49] (thanks to donizettilorenzo)
- Compability issue with GoW:Ragnarok [#53] (thanks to RazzerBrazzer & rigopoui)
- Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
- Menu was not working with Shadow of the Tomb Raider & Rise of the Tomb Raider (thanks to Merlinch)
- Wine detection error (thanks to Lilith)
Removed
- These options are removed:
- MenuInitDelay
- HookD3D12
- HookSLProxy
- HookFSR3Proxy
- DisableEarlyHooking
- DxgiSkipSpoofForUpscalers