| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2018-05-09 | 2.0 kB | |
| v7.4.0 source code.tar.gz | 2018-05-09 | 922.1 kB | |
| v7.4.0 source code.zip | 2018-05-09 | 1.0 MB | |
| Totals: 3 Items | 2.0 MB | 0 | |
- Regions now use a single Box2D world instance
- Fix crash in
engine/server/init.luawhen initializing players on maps with no spawnpoints - Code formatting
- Improved
characterclient-side animation prediction handling - Fixed crashes when handling destroyed Box2D bodies
- Improved
charactertile movement - Fixed crashes when attempting to draw trigger entities
- Added
entity:isPredicted()andentity:setPredicted( predicted )to enable positional history tracking for future client-side prediction reconciliation - Added
entity:isOnTile()to determine ifentitys are in-between tiles or not - Added
region.pointinrect( px, py, x, y, width, height )which is bottom-left inclusive to distinguish betweenmath.pointinrect()'s top-left inclusive implementation for GUI usage - Fixed
entitys not updating theirregionreference when crossing level streaming boundaries - Updated
player:getGraphicsBounds()implementation - Added
player:isMoveKeyDown() - Added
cl_server_reconciliationconsole variable - Updated
trigger_transitionlevel streaming implementation - Improved performance of module hot reloading
- Fixed crash in
pathinterface when pathfinding in dedicated servers - Refactored
region:getWorld()toregion.getWorld() - Refactored
region:cleanUp()toregion:cleanup() - Fixed
region:getFilename()not referring to the appropriate path - Fixed
region:getGidsAtPosition( position )not converting positions to local region space - Refactored
region:initializeWorld()toregion.initializeWorld() region:isTileWalkableAtPosition( position )now checks nearby regions if the tile is not walkablewalkabletile properties are nowbooleansas defined in newer Tiled versions- Fixed
region.tilesetimage loading not referring to relative directories - Added
string.stripdotdir( path )to convert paths with dot directories to their relative paths - Updated Vertex Adventure sample code