| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2019-03-03 | 1.8 kB | |
| v8.0.0 source code.tar.gz | 2019-03-03 | 931.0 kB | |
| v8.0.0 source code.zip | 2019-03-03 | 1.1 MB | |
| Totals: 3 Items | 2.0 MB | 0 | |
- Added
canvasandfullscreencanvasclasses which invalidate on window resizing - Added
gui.boxclass based on the CSS box model as defined in "Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification" - Added
gui.textas agui.boxalternative to the Win32-styledgui.labelclass soundis nowsourceto align more closely to LÖVE's API naming conventionsregionis nowmapto align more closely to traditional video game level design terminology- Updated Vertex Adventure sample code
- Refactored
game.client.gui.mainmenu - Updated default shaders
- Updated to LÖVE 11.2
- Fixed a crash with
chat.addText()that would occur before the chat HUD was available - Refactored various default GUI controls to use
gui.boxinstead ofgui.panel gui._blurFramebufferis nowgui._translucencyFramebuffer- Added
gui.accessor() - Added a High-DPI option in the video options panel
- Grid no longer sets the default filter to
nearest,nearestonload - Added
sprite:setFilter() - Added console variable
fps_maxdefaulted to300 - Console variables no longer automatically save by default
- Added
convarflagarchiveto save console variables - Added
convar:isFlagSet( flag ) - Optimized entity shadow rendering
- Added
entity:setDrawShadow( drawShadow )andentity:shouldDrawShadow() - Added
player:isKeyPressed( button )andplayer:isKeyReleased( button )which detectIN_*enumerations in multiplayer - Added
payload:sendToServer()andpayload:broadcast() - Added
table.map( t, callback ) - Fixed a bug in
onPlayerInitialSpawncallback in which default panels would be created any time any player, and not just thelocalplayer, initially spawned - Added
onPlayerUsegame callback - Improved performance of
gaussianblurshader