| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| ScriptHookVDotNet.zip | 2022-08-08 | 973.6 kB | |
| README.md | 2022-08-08 | 2.8 kB | |
| ScriptHookVDotNet v3.5.1 source code.tar.gz | 2022-08-08 | 958.3 kB | |
| ScriptHookVDotNet v3.5.1 source code.zip | 2022-08-08 | 1.1 MB | |
| Totals: 4 Items | 3.0 MB | 3 | |
v3.5.0 is skipped due to versioning issues. Almost all the changes are done in v3.5.0.
Changelog
- Added a new overload of
Entity.IsInAngledArea(),World.DrawBoxForAngledArea(),World.IsPointInAngledArea(), andDrawBoxFlags - The signature of existing overload of
Entity.IsInAngledArea()is kept for existing script compatibilities, including the parameter names. - Added
HandlingData.BoostMaxSpeed,HandlingData.BrakeBiasFront,HandlingData.DownForceModifier,HandlingData.DriveBiasFront,HandlingData.InitialDragCoefficient,HandlingData.InitialDriveMaxFlatVelocity,HandlingData.LowSpeedTractionLossMultiplier,HandlingData.PopUpLightRotation,HandlingData.RocketBoostCapacityandHandlingData.TractionCurveLateral - Added
Projectile.OwnerEntity - Made
Projectile.Ownerobsolete as the projectile owner can be other physical entities such as vehicles. The property will be marked as obsolete only in v3 api and the return value ofProjectile.Ownerwill beEntityin next major versions. - Added new peds, vehicles, weapons, weapon components, and blip sprites to
PedHash,VehicleHash,WeaponHash,WeaponComponentHash, andBlipSpriteenums - Added additional shortcut to remove all the right characters of the cursor with
Ctrl + Kin console - Added additional shortcut to remove all the left characters of the cursor with
Ctrl + Uin console - Added ability to show/log version-less SHVDN warning multiple times in console and the log file
- This is the only change that is done in v3.5.1 and v3.5.0 does not have.
- Clarified
HandlingDatagets data from or sets data to theCHandlingDatainstance as is in the documentation comments, and thus some properties ofHandlingDatamay differ from the values inhandling.meta - This is done for less confusion and existing script compatibilities.
- Fixed
Ped.CurrentVehiclein v3 API returning the last vehicle instead of the current vehicle in 1.0.2699.0 - This issue is resolved to keep the existing contract and script compatibilities although it seems Rockstar Games are responsible for this issue. See [#1079] for more info.
- Fixed
World.GetAllBlips()andWorld.GetNearbyBlips()not getting all blips andBlip.MemoryAddressreturningIntPtr.Zeroin 1.0.2699.0 or later versions - Fixed
HandlingDataTractionLossMultipliernot getting/setting the correct value. The property got/setted the value forfLowSpeedTractionLossMultbefore. - Removed the models of
astron2cyclone2arbitergtignus2s95from the return values ofVehicle.GetAllModels(),Vehicle.GetAllModelsOfClass(),Vehicle.GetAllModelsOfClass(), andVehicle.GetAllModelsOfType() - The game will crash if the game try to spawn vehicles with one of the 5 models because of the stub vehicle models.