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Home / v3.5.1
Name Modified Size InfoDownloads / Week
Parent folder
ScriptHookVDotNet.zip 2022-08-08 973.6 kB
README.md 2022-08-08 2.8 kB
ScriptHookVDotNet v3.5.1 source code.tar.gz 2022-08-08 958.3 kB
ScriptHookVDotNet v3.5.1 source code.zip 2022-08-08 1.1 MB
Totals: 4 Items   3.0 MB 3

v3.5.0 is skipped due to versioning issues. Almost all the changes are done in v3.5.0.

Changelog

  • Added a new overload of Entity.IsInAngledArea(), World.DrawBoxForAngledArea(), World.IsPointInAngledArea(), and DrawBoxFlags
  • The signature of existing overload of Entity.IsInAngledArea() is kept for existing script compatibilities, including the parameter names.
  • Added HandlingData.BoostMaxSpeed, HandlingData.BrakeBiasFront, HandlingData.DownForceModifier, HandlingData.DriveBiasFront, HandlingData.InitialDragCoefficient, HandlingData.InitialDriveMaxFlatVelocity, HandlingData.LowSpeedTractionLossMultiplier, HandlingData.PopUpLightRotation, HandlingData.RocketBoostCapacity and HandlingData.TractionCurveLateral
  • Added Projectile.OwnerEntity
  • Made Projectile.Owner obsolete as the projectile owner can be other physical entities such as vehicles. The property will be marked as obsolete only in v3 api and the return value of Projectile.Owner will be Entity in next major versions.
  • Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums
  • Added additional shortcut to remove all the right characters of the cursor with Ctrl + K in console
  • Added additional shortcut to remove all the left characters of the cursor with Ctrl + U in console
  • Added ability to show/log version-less SHVDN warning multiple times in console and the log file
  • This is the only change that is done in v3.5.1 and v3.5.0 does not have.
  • Clarified HandlingData gets data from or sets data to the CHandlingData instance as is in the documentation comments, and thus some properties of HandlingData may differ from the values in handling.meta
  • This is done for less confusion and existing script compatibilities.
  • Fixed Ped.CurrentVehicle in v3 API returning the last vehicle instead of the current vehicle in 1.0.2699.0
  • This issue is resolved to keep the existing contract and script compatibilities although it seems Rockstar Games are responsible for this issue. See [#1079] for more info.
  • Fixed World.GetAllBlips() and World.GetNearbyBlips() not getting all blips and Blip.MemoryAddress returning IntPtr.Zero in 1.0.2699.0 or later versions
  • Fixed HandlingDataTractionLossMultiplier not getting/setting the correct value. The property got/setted the value for fLowSpeedTractionLossMult before.
  • Removed the models of astron2 cyclone2 arbitergt ignus2 s95 from the return values of Vehicle.GetAllModels(), Vehicle.GetAllModelsOfClass(), Vehicle.GetAllModelsOfClass(), and Vehicle.GetAllModelsOfType()
  • The game will crash if the game try to spawn vehicles with one of the 5 models because of the stub vehicle models.
Source: README.md, updated 2022-08-08