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Home / 2025.4
Name Modified Size InfoDownloads / Week
Parent folder
ThunderEngine-webgl-x86.7z 2025-10-02 6.2 MB
ThunderEngine-android.7z 2025-10-02 99.5 MB
ThunderEngine-ios-arm64.7z 2025-10-02 21.2 MB
ThunderEngine-tvos-arm64.7z 2025-10-02 21.2 MB
ThunderEngine-macosx-arm64.7z 2025-10-02 43.8 MB
ThunderEngine-linux-x86_64.7z 2025-10-02 56.5 MB
ThunderEngine-windows-x64.7z 2025-10-02 33.4 MB
README.md 2025-09-30 3.4 kB
Release 2025.4 source code.tar.gz 2025-09-30 35.7 MB
Release 2025.4 source code.zip 2025-09-30 38.9 MB
Totals: 10 Items   356.4 MB 1

Features

  • Editor: Shapes in Material Editor [#1100] (#1101)
  • Editor: SubUV in Effect Editor [#899] (#1059)
  • Editor: Undo/Redo for the Effect Editor [#895] (#1021)
  • Render: Material rendering order [#1043] (#1042)
  • Render: Meshes as VFX particles [#1060] (#1061)
  • Scripts: Angel Script array support [#1120] (#1121)
  • UIKit: Context menu for widgets in Hierarchy [#1069] (#1070)
  • UiKit: ScrollBar widget [#1072] (#1073)
  • UIKit: Slider widget [#1065] (#1066)

Fixes

  • Builder: Automatic discovery of used modules doesn't work [#1049] (#1050)
  • Editor: Actors are added as children of one another by default [#1128] (#1131)
  • Editor: Add Velocity modificator doesn't work as expected in the Effects Editor [#1111] (#1112)
  • Editor: Animation Editor doesn't applies node changes [#1084] (#1085)
  • Editor: Can't add Angel Behavior component to Actor [#1094] (#1095)
  • Editor: Can't create prefab in a new project [#1086] (#1087)
  • Editor: Can't import fbx model [#1102] (#1127)
  • Editor: Can't open project (Editor crashes) [#1114] (#1115)
  • Editor: Can't set mesh in visual effect [#1123] (#1125)
  • Editor: Crash when renaming recently created asset [#1104] (#1108)
  • Editor: Depth Test is always off in the Material Editor [#1027] (#1028)
  • Editor: Drag and Drop on scene doesn't work [#1037] (#1038)
  • Editor: Filtering doesn't work [#1040]
  • Editor: First map setting doesn't work as expected [#1096] (#1097)
  • Editor: Graph system serialization is broken [#1051] (#1052)
  • Editor: Linking of nodes in the Material Editor can lead to a crash [#1053] (#1054)
  • Editor: Material Editor doesn't applies the new values for a Custom functions [#1098] (#1099)
  • Editor: MaterialParam leads to shader compilation error [#1057] (#1058)
  • Editor: Multiple Prefab related issues. [#1092] (#1093)
  • Editor: ParamVector has wrong default value in the material editor [#1055] (#1056)
  • Editor: Save asset dialog always appear even if prefab was saved [#1103] (#1113)
  • Editor: Spawn rate doesn't work with initial value [#1124] (#1126)
  • Editor: Unable to move graph nodes in any graph based editor [#1088] (#1089)
  • Editor: Wrong files in Content Browser [#1118] (#1119)
  • Engine: Fetching of value from Spline component can lead to crash [#1090] (#1091)
  • Engine: loadResource for the VisualEffect resource always returns nullptr [#1025] (#1026)
  • Engine: Resource system multiple issues [#1075] (#1076)
  • Material param fixes (#1081)
  • Metal: Editor spams error message to console [#1109] (#1110)
  • Render: Instancing manager doesn't work with SkinnedMeshRender [#1077] (#1083)
  • Resource ID issues fixed (#1039)
  • Scripts: Array of script based components leads to crash [#1129] (#1130)
  • UIKit: Re-parenting of widgets ignores layouts logic [#1067] (#1068)

Other

  • Asset converter Refactoring (#1034)
  • Asset settings file format refactoring (#1062)
  • ConverterSettings Refactoring (#1036)
  • Engine: Move all strings to custom class [#1030] (#1031)
  • File class Refactoring (#1047)
  • Graphs moved from QObject to Object (#1033)
  • QBS Submodule removed (#1029)
  • Qt XML dependency removed (#1045)
  • Qt XML library replaced with PugiXML in Graph Editor (#1032)
  • QuaZip dependency replaced with MiniZip (#1046)
  • Signals Refactoring (#1116)
  • Sprite Refactoring (#1122)
  • UndoRedo Refactoring (#1044)
Source: README.md, updated 2025-09-30