| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| ThunderEngine-webgl-x86.7z | 2025-10-02 | 6.2 MB | |
| ThunderEngine-android.7z | 2025-10-02 | 99.5 MB | |
| ThunderEngine-ios-arm64.7z | 2025-10-02 | 21.2 MB | |
| ThunderEngine-tvos-arm64.7z | 2025-10-02 | 21.2 MB | |
| ThunderEngine-macosx-arm64.7z | 2025-10-02 | 43.8 MB | |
| ThunderEngine-linux-x86_64.7z | 2025-10-02 | 56.5 MB | |
| ThunderEngine-windows-x64.7z | 2025-10-02 | 33.4 MB | |
| README.md | 2025-09-30 | 3.4 kB | |
| Release 2025.4 source code.tar.gz | 2025-09-30 | 35.7 MB | |
| Release 2025.4 source code.zip | 2025-09-30 | 38.9 MB | |
| Totals: 10 Items | 356.4 MB | 1 | |
Features
- Editor: Shapes in Material Editor [#1100] (#1101)
- Editor: SubUV in Effect Editor [#899] (#1059)
- Editor: Undo/Redo for the Effect Editor [#895] (#1021)
- Render: Material rendering order [#1043] (#1042)
- Render: Meshes as VFX particles [#1060] (#1061)
- Scripts: Angel Script array support [#1120] (#1121)
- UIKit: Context menu for widgets in Hierarchy [#1069] (#1070)
- UiKit: ScrollBar widget [#1072] (#1073)
- UIKit: Slider widget [#1065] (#1066)
Fixes
- Builder: Automatic discovery of used modules doesn't work [#1049] (#1050)
- Editor: Actors are added as children of one another by default [#1128] (#1131)
- Editor: Add Velocity modificator doesn't work as expected in the Effects Editor [#1111] (#1112)
- Editor: Animation Editor doesn't applies node changes [#1084] (#1085)
- Editor: Can't add Angel Behavior component to Actor [#1094] (#1095)
- Editor: Can't create prefab in a new project [#1086] (#1087)
- Editor: Can't import fbx model [#1102] (#1127)
- Editor: Can't open project (Editor crashes) [#1114] (#1115)
- Editor: Can't set mesh in visual effect [#1123] (#1125)
- Editor: Crash when renaming recently created asset [#1104] (#1108)
- Editor: Depth Test is always off in the Material Editor [#1027] (#1028)
- Editor: Drag and Drop on scene doesn't work [#1037] (#1038)
- Editor: Filtering doesn't work [#1040]
- Editor: First map setting doesn't work as expected [#1096] (#1097)
- Editor: Graph system serialization is broken [#1051] (#1052)
- Editor: Linking of nodes in the Material Editor can lead to a crash [#1053] (#1054)
- Editor: Material Editor doesn't applies the new values for a Custom functions [#1098] (#1099)
- Editor: MaterialParam leads to shader compilation error [#1057] (#1058)
- Editor: Multiple Prefab related issues. [#1092] (#1093)
- Editor: ParamVector has wrong default value in the material editor [#1055] (#1056)
- Editor: Save asset dialog always appear even if prefab was saved [#1103] (#1113)
- Editor: Spawn rate doesn't work with initial value [#1124] (#1126)
- Editor: Unable to move graph nodes in any graph based editor [#1088] (#1089)
- Editor: Wrong files in Content Browser [#1118] (#1119)
- Engine: Fetching of value from Spline component can lead to crash [#1090] (#1091)
- Engine: loadResource for the VisualEffect resource always returns nullptr [#1025] (#1026)
- Engine: Resource system multiple issues [#1075] (#1076)
- Material param fixes (#1081)
- Metal: Editor spams error message to console [#1109] (#1110)
- Render: Instancing manager doesn't work with SkinnedMeshRender [#1077] (#1083)
- Resource ID issues fixed (#1039)
- Scripts: Array of script based components leads to crash [#1129] (#1130)
- UIKit: Re-parenting of widgets ignores layouts logic [#1067] (#1068)
Other
- Asset converter Refactoring (#1034)
- Asset settings file format refactoring (#1062)
- ConverterSettings Refactoring (#1036)
- Engine: Move all strings to custom class [#1030] (#1031)
- File class Refactoring (#1047)
- Graphs moved from QObject to Object (#1033)
- QBS Submodule removed (#1029)
- Qt XML dependency removed (#1045)
- Qt XML library replaced with PugiXML in Graph Editor (#1032)
- QuaZip dependency replaced with MiniZip (#1046)
- Signals Refactoring (#1116)
- Sprite Refactoring (#1122)
- UndoRedo Refactoring (#1044)