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Home / 3.0.2
Name Modified Size InfoDownloads / Week
Parent folder
README.md 2023-08-23 1.9 kB
VirtualGL-3.0.2.x86_64.rpm 2023-02-01 2.7 MB
VirtualGL-debuginfo-3.0.2.i386.rpm 2023-02-01 2.3 MB
VirtualGL-debuginfo-3.0.2.x86_64.rpm 2023-02-01 2.5 MB
VirtualGL-3.0.2.aarch64.rpm 2023-02-01 2.0 MB
VirtualGL-3.0.2.i386.rpm 2023-02-01 2.6 MB
VirtualGL-3.0.2.src.rpm 2023-02-01 1.2 MB
virtualgl_3.0.2_i386.deb 2022-10-20 2.6 MB
virtualgl_3.0.2_amd64.deb 2022-10-20 2.8 MB
virtualgl_3.0.2_arm64.deb 2022-10-20 3.5 MB
virtualgl32_3.0.2_amd64.deb 2022-10-20 1.5 MB
VirtualGL-Utils-3.0.2-x64.exe 2022-10-20 351.2 kB
VirtualGL-Utils-3.0.2-x86.exe 2022-10-20 306.7 kB
VirtualGL-3.0.2.dmg 2022-10-20 871.3 kB
VirtualGL-3.0.2.tar.gz 2022-10-20 1.2 MB
VirtualGL-3.0.2.tar.gz.sig 2022-10-20 543 Bytes
Totals: 16 Items   26.5 MB 44

These packages were built with libjpeg-turbo 2.1.4:
https://sourceforge.net/projects/libjpeg-turbo/files/2.1.4/

Package signatures

To ensure the integrity of the VirtualGL binary packages, the RPM and DEB files and the source tarball are signed using the following key:
https://www.VirtualGL.org/key/VGL-GPG-KEY
https://keyserver.ubuntu.com/pks/lookup?op=get&search=0xae1a7ba4efff9a9987e1474c4baccab36e7fe9a1
and the Windows installers and Mac package/DMG are signed using a code signing certificate.

Packaging changes

  • New RPMs with SHA-256 payload digests were uploaded on 2023-02-01. This fixes an issue whereby the RPM signatures could not be verified on Red Hat Enterprise Linux with FIPS mode enabled. The new RPM packages now require GLIBC 2.17 or later.

Cygwin

An official Cygwin package for VirtualGL is now available. Use Cygwin Setup to install it.

3.0.2

Significant changes relative to 3.0.1:

  1. Fixed an issue whereby vglserver_config failed to unload the nvidia module when using recent versions of nVidia's proprietary drivers. In some cases, this led to incorrect device permissions for /dev/nvidia* after the display manager was restarted.

  2. Fixed compilation errors when building with libX11 1.8.x.

  3. When using the EGL back end, a GPU can now be specified by an EGL device ID of the form egl{n}, where {n} is a zero-based index, or by a DRI device path. A list of valid EGL device IDs and their associated DRI device paths can be obtained by running /opt/VirtualGL/bin/eglinfo -e.

  4. Fixed an issue in the EGL back end whereby glBindFramebuffer(), when used to bind the default framebuffer, did not restore the previous draw/read buffer state for the default framebuffer. This issue was known to cause flickering in Webots when rendering a camera view, and it may have affected other applications as well.

Source: README.md, updated 2023-08-23