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Home / 3.0
Name Modified Size InfoDownloads / Week
Parent folder
README.md 2023-08-23 4.5 kB
VirtualGL-debuginfo-3.0.i386.rpm 2022-09-13 1.9 MB
VirtualGL-debuginfo-3.0.x86_64.rpm 2022-09-13 2.0 MB
VirtualGL-3.0.src.rpm 2022-09-13 1.3 MB
VirtualGL-3.0.x86_64.rpm 2022-09-13 2.7 MB
VirtualGL-3.0.aarch64.rpm 2022-09-13 2.2 MB
VirtualGL-3.0.i386.rpm 2022-09-13 2.6 MB
virtualgl_3.0_arm64.deb 2022-01-16 3.5 MB
virtualgl_3.0_i386.deb 2021-11-19 2.6 MB
virtualgl32_3.0_amd64.deb 2021-11-19 1.5 MB
virtualgl_3.0_amd64.deb 2021-11-19 2.7 MB
VirtualGL-3.0.tar.gz 2021-11-19 1.2 MB
VirtualGL-3.0.tar.gz.sig 2021-11-19 543 Bytes
VirtualGL-Utils-3.0-x64.exe 2021-11-19 352.0 kB
VirtualGL-Utils-3.0-x86.exe 2021-11-19 307.6 kB
VirtualGL-3.0.dmg 2021-11-19 849.0 kB
Totals: 16 Items   25.7 MB 20

These packages were built with libjpeg-turbo 2.1.2:
https://sourceforge.net/projects/libjpeg-turbo/files/2.1.2/

Package signatures

To ensure the integrity of the VirtualGL binary packages, the RPM and DEB files and the source tarball are signed using the following key:
https://www.VirtualGL.org/key/VGL-GPG-KEY
https://keyserver.ubuntu.com/pks/lookup?op=get&search=0xae1a7ba4efff9a9987e1474c4baccab36e7fe9a1
and the Windows installers and Mac package/DMG are signed using a code signing certificate.

Packaging changes

  • A Linux/AArch64 RPM and DEB package were uploaded on 2022-01-15.
  • New RPMs with SHA-256 digests were uploaded on 2022-09-12. This fixes an issue whereby the RPM signatures could not be successfully verified on Red Hat Enterprise Linux 9 when using its default crypto policy, which restricts the use of the SHA-1 algorithm.

Release sponsors

This release was made possible via generous financial contributions from:

Altair Engineering, Inc.

Google, Inc.

Nimbix, Inc.

Cygwin

An official Cygwin package for VirtualGL is now available. Use Cygwin Setup to install it.

3.0

Significant changes relative to 3.0 beta1:

  1. Worked around an issue with Red Hat Enterprise Linux 8 and work-alike operating systems whereby, if X11 forwarding was enabled by default in the SSH client, vglconnect -s would hang while making a preliminary SSH connection to find a free port on a server running one of those operating systems.

  2. Fixed an issue in the EGL back end whereby glReadPixels() did not work with multisampled drawables.

  3. Fixed an issue in the EGL back end whereby the glGet*() functions sometimes returned an incorrect value for GL_DRAW_BUFFER0 through GL_DRAW_BUFFER15 if the correct value was GL_NONE.

  4. The VirtualGL Faker now interposes the glXGetCurrentDisplayEXT() function, which is part of the GLX_EXT_import_context extension. (The GLX_EXT_import_context extension can be used with the GLX back end if the underlying OpenGL library and 3D X server support the extension and if indirect OpenGL contexts are enabled using VGL_ALLOWINDIRECT.)

  5. Fixed an issue in the EGL back end whereby the glXChooseFBConfig() function returned no FB configs if the GLX_DRAWABLE_TYPE attribute was set to GLX_DONT_CARE.

  6. Fixed an issue in the EGL back end whereby the glXSwapBuffers() function erroneously swapped the buffers of double-buffered Pixmaps.

  7. Fixed an issue in the EGL back end that caused the bounding box in 3D Slicer to be displayed on top of the rendered volume when "Display ROI" and depth peeling were both enabled.

  8. The EGL back end now supports OpenGL applications that simultaneously make the same GLX drawable current in more than one thread. As a consequence, the EGL back end now requires the EGL_KHR_no_config_context and EGL_KHR_surfaceless_context extensions.

  9. Fixed an issue in the EGL back end whereby the OpenGL 4.5 and GL_EXT_direct_state_access named framebuffer functions did not work properly with the default framebuffer unless it was currently bound.

  10. Fixed issues in the EGL back end whereby glGetFramebufferAttachmentParameteriv(), glGetFramebufferParameteriv(..., GL_DOUBLEBUFFER, ...), glGetFramebufferParameteriv(..., GL_STEREO, ...), and glGetNamedFramebufferParameteriv() did not return correct values for the default framebuffer and whereby glGet*(GL_DOUBLEBUFFER, ...) and glGet*(GL_STEREO, ...) did not return correct values for framebuffer objects.

  11. By default, VirtualGL now generates a 2048-bit RSA key for use with SSL encryption. This fixes an error ("ee key too small") that occurred when attempting to launch the VirtualGL Client on systems configured with a default SSL/TLS security level of 2. A new CMake variable (VGL_SSLKEYLENGTH) can be used to restore the behavior of previous releases of VirtualGL (generating a 1024-bit RSA key) or to increase the key length for additional security.

  12. VirtualGL's built-in SSL encryption feature now works with OpenSSL v1.1.1 and later.

Source: README.md, updated 2023-08-23