Showing 10 open source projects for "crowd simulation"

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  • 1
    Permafrost Engine

    Permafrost Engine

    An OpenGL RTS game engine written in C

    ...The engine is tailored specifically for large-scale RTS gameplay, supporting huge maps, efficient batched rendering, hierarchical flow-field pathfinding, formation movement, boids-style steering behaviors, and GPU-accelerated crowd simulation. It integrates tightly with Python 2.7 for scripting, exposing engine internals to Python and even allowing serialization and restoration of the entire Python interpreter state for robust save/load systems.
    Downloads: 2 This Week
    Last Update:
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  • 2
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    ...Detour complements this system by providing runtime pathfinding, spatial queries, and navigation utilities that allow agents to move efficiently across the generated mesh. Recast Navigation also includes modules such as DetourCrowd for crowd simulation and agent collision avoidance, as well as DetourTileCache for streaming and dynamically updating navigation meshes in large or changing environments.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Ceka

    Ceka

    Crowd Environment and its Knowledge Analysis

    A knowledge analysis tool for crowdsourcing based on Weka. We also have a Python version of Crowdsourcing Learning: CrowdwiseKit on GitHub (https://github.com/tssai-lab/CrowdwiseKit).
    Downloads: 5 This Week
    Last Update:
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  • 4

    pedsim

    A microscopic pedestrian crowd simulation system and library

    PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. ...
    Downloads: 0 This Week
    Last Update:
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  • 5
    CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computer simulation of a crowd of agents. Agents are digital characters with a certain artificial intelligence. The individual agents can act on their own, they don't need to be pre-prog
    Downloads: 1 This Week
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  • 6
    comprehensive crowd behavior simulation software for use in computer generated animation.
    Downloads: 0 This Week
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  • 7
    Great Malls of Fire is a crowd simulation in a shopping center-like environment. Build your mall, look at your customers shopping... Then set it on fire and then watch them run away in fear!
    Downloads: 0 This Week
    Last Update:
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  • 8
    This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
    Downloads: 0 This Week
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  • 9
    Crowd simulation framework that contains an algorithm based on probalistic automata. It includes interative scenarios to demonstrate the technique. This project can be used to simulate crowds in real-time. This project is financed by CNPq
    Downloads: 0 This Week
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  • 10
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire...
    Downloads: 0 This Week
    Last Update:
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