Showing 18 open source projects for "minimax algorithm"

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  • 1
    MiniMax-M1

    MiniMax-M1

    Open-weight, large-scale hybrid-attention reasoning model

    MiniMax-M1 is presented as the world’s first open-weight, large-scale hybrid-attention reasoning model, designed to push the frontier of long-context, tool-using, and deeply “thinking” language models. It is built on the MiniMax-Text-01 foundation and keeps the same massive parameter budget, but reworks the attention and training setup for better reasoning and test-time compute scaling. Architecturally, it combines Mixture-of-Experts layers with lightning attention, enabling the model to...
    Downloads: 0 This Week
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  • 2
    Algerian/Spanish Checkers

    Algerian/Spanish Checkers

    Algerian / Spanish checkers with Minimax and Alpha–beta pruning

    Algerian / Spanish Checkers Variant is a digital implementation of the classic board game with unique features and rules. Currently, the program integrates an AI opponent using the Minimax algorithm with alpha-beta pruning. The previous versions just favours moves that result in the fewest captures for the opponent. Future versions will include more sophisticated AI to enhance gameplay. The program currently handles all kind of regular piece and dama moves and captures.
    Downloads: 4 This Week
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  • 3
    Basic Blind Chess

    Basic Blind Chess

    Blind Chess using Taiwan rules

    Blind Chess also known as "Dark Chess" (暗棋) or "Banqi" or Half Chess , is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese Chess) board. This application is using Taiwan rule. AI is using basic minimax tree structure and some rules. Advanced algorithm such as Upper Confidence bounds applied to Trees and Monte Carlo Tree Search are NOT used. This app is single player vs computer only. For English user, Christakis Giorgios made Software Requirements Specification(pdf file), it will help anyone that downloads this application to understand basic blind chess and use it. ...
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    Downloads: 2 This Week
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  • 4

    neurochess

    Self chess learning process by artificial neural network

    Self chess learning process by artificial neural network white random attribution to of values of chess game, before to pass opposed value to neural network and the desire successor of board with various part of game chess generated with minimax algorithm.
    Downloads: 0 This Week
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  • 5
    TicTacToe

    TicTacToe

    Tic Tac Toe game with clever computer player

    ...Players can be human or AI. The AI has two settings: dumb and intelligent. The dump setting places tokens by random, the intelligent setting plays the best possible move by running a MiniMax algorithm. The executable requires the LabVIEW Run-Time Engine 2014 - (32-bit) available for download here: http://ftp.ni.com/support/softlib/labview/labview_runtime/2014/Windows/f2/LVRTE2014f2std_downloader.exe
    Downloads: 0 This Week
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  • 6

    Nand2Tetris - TicTacToe

    Tic Tac Toe Game for the Nand2Tetris Project

    This is an implementation of the classic Tic Tac Toe game on the Hack computer as part of the Nand2Tetris project. The game features a 1 or 2-player mode with a computer-controlled player for single player games. The computer AI uses a 'minimax' algorithm and has 3 levels of difficulty - the Impossible mode is unbeatable!
    Downloads: 0 This Week
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  • 7

    ChessAT

    one more chess engine in the barn

    This simple chess engine employs a minimax algorithm to calculate two moves ahead.
    Downloads: 0 This Week
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  • 8

    Artificial Intelligence Connect 4 Game

    Artificial Intelligence Connect 4 Game

    Artificial Intelligence Connect 4 Game using minimax search algorithm
    Downloads: 0 This Week
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  • 9

    Connect Four

    A simple connect four game in C#

    This is a small and simple project which i used to work on creating a minimax algorithm. In its current state, the algorithm is finished. Future updates will try to: 1. Add heuristics instead of just checking for wins 2. Introduce alpha-beta pruning Other updates not concerning the AI will be: 1. Coins will fall down into place, instead of appearing 2. You can set if you want to play with 2 humans, 2 computers or an AI and a human. 3.
    Downloads: 0 This Week
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  • 10
    Dots and Boxes Standalone

    Dots and Boxes Standalone

    Dots and boxes game to practice vs your computer

    Dots&Boxes is becoming a super-charged multiplayer game based on the traditional Dot Game first published in 1889 by Édouard Lucas. This standalone version uses the minimax algorithm with alpha-beta pruning to enhance the computer game difficulty.
    Downloads: 0 This Week
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  • 11

    Panzercheckers

    checkers game with official brazilian rules

    Checkers board game with official brazilian rules. The game engine uses an endgame database with up to 4 pieces. Many optimization techniques were used to generate and process the game tree tree and minimax algorithm. Bitboards and zobrist keys are also used.
    Downloads: 0 This Week
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  • 12
    A start of Hockey Demo. The intelligence of the players is using AI techniques, such as MiniMax algorithm.
    Downloads: 0 This Week
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  • 13
    blockem
    Open source clone of the board strategy game blokus, mainly the duo (1vs1) mode. Each player has 21 pieces to put on the board while preventing the opponent from doing the same. Also features solo or 4 players games and an expandable challenge mode.
    Downloads: 0 This Week
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  • 14
    Tic-Tac-Toe
    Another project based on the famous Tic-Tac-Toe game. The AI is based on the Minimax algorithm. Design: Julian Kuntorov ( http://juliank.eu/ ) , Development: Me :)
    Downloads: 0 This Week
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  • 15
    Reversi game with minimax algorithm
    Downloads: 0 This Week
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  • 16
    Color Expansion board game, built on generic minimax algorithm. This program is a member of Color Expansion AI's contest.
    Downloads: 0 This Week
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  • 17

    Tic Tac Toe AI

    [Tic Tac Toe : AI version]

    [Tic Tac Toe ] Tic tac toe is a popular game almost all were played @ some point of their life. Its my sincere effort to make this game more interactive and more interesting. (http://en.wikipedia.org/wiki/Tic-tac-toe) [MiniMax] Current project works on MiniMax algorithm. (http://en.wikipedia.org/wiki/Minimax) [Project Info] Current game has 2 modes 1. Human Vs. Human 2.Human Vs. CPU [Future enhancement] 1.Add network support 2.Add nice GUI (I'm newbie to the graphic programming :( ) [Support] Please feel free to suggest any enhancements or ask any doubts.
    Downloads: 0 This Week
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  • 18
    S7r47e50 is an attempt to write a version of Stratego for Linux in Ruby using mySQL for 'opening books', a minimax algorithm as the AI, and TCP/IP bindings for internet multiplayer options. It will be licenses under the GPL v2.
    Downloads: 0 This Week
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