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A Basket Ball Management Game where the user takes control of a BasketBall Team. In the future it will feature: * Draft * College * Roster size * Free Agents * Etc. Still very early in development which is done in VisualStudio 32-bit in WPF
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using VisualStudio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
A MMORPG editor in VB6 based on Elysium Source Code Un programma per creare MMORPG scritto in VB6 basato sul codice sorgene di Elysium attualmente arrivato alla versione Crono 3.0!
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Failed Payment Recovery for Subscription Businesses
For subscription companies searching for a failed payment recovery solution to grow revenue, and retain customers.
FlexPay’s innovative platform uses multiple technologies to achieve the highest number of retained customers, resulting in reduced involuntary churn, longer life span after recovery, and higher revenue. Leading brands like LegalZoom, Hooked on Phonics, and ClinicSense trust FlexPay to recover failed payments, reduce churn, and increase customer lifetime value.
Chess for Windows. Created in VisualStudio /VC++. Has a basic colorful interface, features AI/CPU player. Future versions will have drag'n'drop, take back option, more visual AI move, different difficulty levels...
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Gameboy/Gameboy Color Emulator for the Zune HD. Based on VBA-M, ZuneBoy combines code from BackAtIt's VisualBoy Zune 0.1.2 and VBA-Wii's Visual Boy Advance GX 2.2.1. Some extra features are/will be cut out to improve the speed of the Emulator.
“The Open Sea” is a first real time strategy about the Golden Age of Piracy in the Caribbean sea, which is an open-source project. The settlement – the Atlantic Ocean. Note: the code browsing requires XNA Game Studio.
A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using VisualStudio 2008. I build it on Linux using Eclipe + CDT plugin.
A development integration and project building tool for HL2 modders. Build outdated files with the press of a button, eliminating the need for building with batch files. Create script files by visual representation, instead of typing them manually.
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using VisualStudio 2010.
xna map editor game studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
A Framework for air guitar based applications. Code settings...
- language: C++
- used IDE: microsoft visualstudio 2005
- libs: FMOD, OpenGL + GLUT and DsVideoLib
I am an amateur programmer coding in the VisualStudio 2008 environment in Basic. At college we were/are limited to very basic programs (hangman, battleships etc) so I thought about making my own RPG.
Microsoft Silverlight v2.0 v3.0 Client VisualStudio 2008 Server C++ MS-SQL Database 2000 WEB 2.0 Online Baduk Game Open source www.gBaduk.com services full source