Showing 46 open source projects for "deep learning with python"

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  • 1
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. ...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. ...
    Downloads: 3 This Week
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  • 3
    Ren'Py

    Ren'Py

    The Ren'Py Visual Novel Engine

    ...Its scripting language is designed to be readable and intuitive, allowing writers and creators to define scenes, dialogues, branching choices, character expressions, and events without deep programming knowledge, while still offering the ability to embed Python for advanced control and custom gameplay features. The engine handles essential visual novel conventions like save and load systems, rollback to previous text, scene transitions, and UI menus, so creators can focus on the story and player experience. Because it’s built on Python and widely supported across platforms, Ren’Py games can run on Windows, macOS, Linux, mobile devices, and even in browsers with HTML5 builds, helping developers reach a broad audience.
    Downloads: 89 This Week
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  • 4
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    ...This makes them hardly accessible for students, researchers and hackers. Many simple Python implementations can be found on Github, but none of them is able to beat a reasonable baseline on games such as Othello or Connect Four. As an illustration, the benchmark in the README of the most popular of them only features a random baseline, along with a greedy baseline that does not appear to be significantly stronger.
    Downloads: 28 This Week
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  • 5
    Decky Loader

    Decky Loader

    A plugin loader for the Steam Deck

    Decky Loader is a homebrew plugin launcher built for the Steam Deck that enables users to extend and customize the console’s functionality through a dynamic plugin ecosystem integrated directly into the SteamOS interface. It acts as a middleware layer that injects and manages plugins, allowing deep customization such as modifying UI elements, changing system sounds, adjusting display properties, and extending system behavior beyond stock capabilities. The platform is designed to persist across system updates and reboots, ensuring continuity of installed plugins without manual reconfiguration. It supports advanced developer features such as two-way communication between plugins and the loader, as well as interoperability between Python backends and TypeScript React frontends. ...
    Downloads: 16 This Week
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  • 6
    DreamerV3

    DreamerV3

    Mastering Diverse Domains through World Models

    DreamerV3 is an open-source implementation of a reinforcement learning algorithm that uses world models to train intelligent agents capable of learning complex behaviors across many environments. The system works by building an internal model of the environment and then using that model to simulate possible future outcomes of actions, allowing the agent to learn from imagined experiences rather than only from real interactions. This approach enables the algorithm to efficiently learn...
    Downloads: 0 This Week
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  • 7
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 6 This Week
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  • 8
    GemDash

    GemDash

    Gem Dash aka Boulder or Dyna Blaster like 8-bit style game in Python

    A Gem Dash is motivated from specific 8-bit games. Since it's my first code in Python, the old template gave me a good code basis to understand how to build game logic, use PyGame and create something that will work and I can finish. I can add even more game mechanics and changes. *_win include .exe (executable) *_mac include .app (in dmg, works independent) Requirements: - Python 3.13.2 or newer - Pygame 2.6.1 or newer ( terminal: pip install pygame ) Objective And Rules Of The Game: - Collect all the diamonds to open the exit to go to the next level...
    Downloads: 2 This Week
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  • 9
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). ...
    Downloads: 13 This Week
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  • 10
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    ...It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 81 This Week
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  • 11
    AWS GameKit Plugin for Unreal

    AWS GameKit Plugin for Unreal

    The AWS GameKit Plugin for Unreal

    AWS GameKit is an open-source engine integration toolkit for game developers who want to create high-quality, cloud-connected game features without the potentially steep learning curve for cloud service architecture and AWS. With AWS GameKit, you can deliver core functionality to your players with minimal effort and time by using pre-built AWS solutions for your game backend and integrating the features into your game. You can use the AWS GameKit game features as designed or as a launch pad...
    Downloads: 0 This Week
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  • 12
    Lines

    Lines

    Lines a game written in Python two players through internet

    Lines is an old game that I had programed in python (pygame). I usually prefer to use visual c# as a programing language. However, I wrote this game in python in a time period, I was learning python. Here, I want to thank all people who have training videos in youtube, they helped me a lot to make this program. Some of the code of the program is from these videos. The game can be played from one or two persons through internet.
    Downloads: 0 This Week
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  • 13
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    ...The benchmark supports both “easy” and “hard” difficulty modes, letting researchers trade off computational cost vs challenge. The repo provides a C++ core for game logic and rendering (with support for gym/Gym3 wrappers) plus Python bindings and interactive mode for human play testing.
    Downloads: 3 This Week
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  • 14
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable for processing by existing deep learning models. Graph is a data type in non-Euclidean space and cannot be directly applied to existing methods, requiring a specially designed graph neural network system. Graph-based learning methods such as graph neural networks combine end-to-end learning with inductive reasoning, and are expected to solve a series of problems such as relational reasoning and interpretability that deep learning cannot handle.
    Downloads: 0 This Week
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  • 15
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    Neural MMO is a massively multi-agent simulation environment developed by OpenAI for reinforcement learning research. It provides a persistent, procedurally generated world where thousands of agents can interact, compete, and cooperate in real time. The environment is inspired by Massively Multiplayer Online Role-Playing Games (MMORPGs), featuring resource gathering, combat mechanics, exploration, and survival challenges. Agents learn behaviors in a shared ecosystem that supports long-term...
    Downloads: 0 This Week
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  • 16
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    ...That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. ...
    Downloads: 7 This Week
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  • 17
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training.
    Downloads: 0 This Week
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  • 18
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics.
    Downloads: 0 This Week
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  • 19
    Ravenwood Island

    Ravenwood Island

    Explore the island, talk to it's inhabitants and discover it's secrets

    ...If you succeed in conquering the dangers and winning over the islanders you will be rewarded with beautiful artifacts. __________ Ravenwood Island is a command-line open-world explomake written entirely in Python. I'm learning as I go.
    Downloads: 0 This Week
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  • 20
    Kana Attack III

    Kana Attack III

    A time attack game for learning hiragana and katakana.

    This is a game developed in Python and compiled for Windows XP, Vista, 7, and 8 that is built to teach the kana syllabaries to students of the Japanese language. In this game, you must click on the appropriate hiragana or katakana symbol according to the pronunciation given to you. When a correct click is made, a sound plays and the kana disappears. The goal is to make all the kana disappear as fast as you can. You can compete against yourself, classmates, or friends using a local...
    Downloads: 0 This Week
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  • 21
    Super Kanji Time II

    Super Kanji Time II

    A time attack game for learning various kanji.

    This is a game developed in Python and compiled for Windows XP, Vista, 7, and 8 that is built to teach various kanji to students of the Japanese language. The kanji lists are taken from the textbook Nakama 2. In this game, you must click on the appropriate kanji according to the pronunciation given to you. When a correct click is made, a sound plays and the kanji disappears. The goal is to make all the kanji disappear as fast as you can. You can compete against yourself, classmates, or...
    Downloads: 0 This Week
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  • 22
    Super Kanji Time I

    Super Kanji Time I

    A time attack game for learning various kanji.

    This is a game developed in Python and compiled for Windows XP, Vista, 7, and 8 that is built to teach various kanji to students of the Japanese language. The kanji lists are taken from the textbook Nakama 2. In this game, you must click on the appropriate kanji according to the pronunciation given to you. When a correct click is made, a sound plays and the kanji disappears. The goal is to make all the kanji disappear as fast as you can. You can compete against yourself, classmates, or...
    Downloads: 0 This Week
    Last Update:
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  • 23
    Deep Space Pirates
    A space combat simulator game/learning project. All the info in our wiki: https://sourceforge.net/apps/mediawiki/dspirates/index.php?title=Main_Page Our code at: https://deepspacepirates.codeplex.com/SourceControl/latest
    Downloads: 0 This Week
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  • 24

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 25
    DEEP Space

    DEEP Space

    6DOF zero-g claustrophobic space shooter

    Driving a car is 2D Flying a plane is 2.5D Playing DEEP Space is true 3D Ever flown in no gravity, where up is relative? How about all that inside a cavern or large building? Now's your chance to experience combat in full 6DOF in a style similar to the Descent series.
    Downloads: 0 This Week
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