ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.

Features

  • Multi-platform
  • API for Python, C++ and partially Lua, Java and Julia
  • Easy-to-create custom scenarios (visual editors, scripting language and examples available)
  • Async and sync single-player and multi-player modes
  • Lightweight (few MBs)
  • Fast (up to 7000 fps in sync mode)

Project Samples

Project Activity

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License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Games, C++ Machine Learning Software, C++ Reinforcement Learning Frameworks, C++ Reinforcement Learning Libraries, C++ Reinforcement Learning Algorithms

Registered

2022-08-16