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JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Geared toward Artificial Intelligence development for chess. JFChess is written in Java, and is designed to easily integrate new AI's. It is also can play over LAN, Direct Connect, and IRC for competitive play!
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
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A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Cluedo, the murder mystery game in Java. Includes several maps (and mapping tools), AI players, configurable cards, sounds and multiple languages. In the pipe-line: networking support, improved graphics, and advanced artificial intelligence.
Great Malls of Fire is a crowd simulation in a shopping center-like environment. Build your mall, look at your customers shopping... Then set it on fire and then watch them run away in fear!
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
Filejet’s entity management software organizes & files all of your entity reports: every year, in every jurisdiction – with total visibility.
Automate everything: entity compliance, registered agent services, annual report and BOI filings, org charts, and DBA/fictitious name and business registration renewals, so you can focus on higher-value work.
RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame.
This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
JavaArena is a java based game where two or more "bots" have its own artificial intelligence and go for the battle. Support for capture the flag coming soon.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.