Search Results for "parallax occlusion mapping"

Showing 12 open source projects for "parallax occlusion mapping"

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  • 1
    Complementary Shaders - Reimagined

    Complementary Shaders - Reimagined

    Enhanced Minecraft visual pack with realistic lighting and shadows

    Complementary Shaders Reimagined is an advanced graphics modification for Minecraft that transforms visual experience with photorealistic lighting, dynamic shadows, and atmospheric effects. This shader pack delivers stunning volumetric clouds, improved water reflections, enhanced ambient occlusion, and customizable color grading. Optimized for performance across various hardware configurations while maintaining exceptional visual quality. Features include realistic sky rendering, improved torch and block lighting, detailed shadow mapping, and screen-space reflections.
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    Downloads: 183 This Week
    Last Update:
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  • 2
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    ...It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric scattering, physically based shading, screen-space shadows and ambient occlusion, screen-space reflections, sophisticated shadow mapping, volumetric fog, and HDR output. It supports next-gen performance and image quality technologies including variable rate shading, dynamic resolution scaling, temporal anti-aliasing, and upscaling via XeSS 2 and FSR 3. Beyond rendering, SpartanEngine offers PhysX-powered physics, CPU and GPU profiling, a thread pool for parallel workloads.
    Downloads: 26 This Week
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  • 3
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and...
    Downloads: 7 This Week
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  • 4
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 1 This Week
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  • 5
    LumaBlox - Roblox Shaders
    Lumblox - High-Performance Shaders for Roblox Lumblox is a shader pack for Roblox, designed to create deeper and more realistic visual effects. Each shader in the pack is optimized for high performance and compatibility with all types of games, providing an excellent visual experience even on resource-limited devices. Features: Realistic Textures: Utilizes dynamic lighting and reflections to create the most lifelike surfaces. Adaptability: Adjusts to different graphical settings...
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    Downloads: 258 This Week
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  • 6
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 4 This Week
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  • 7
    Complementary Shaders - Unbound

    Complementary Shaders - Unbound

    Advanced Minecraft shader pack with realistic lighting and effects

    Complementary Shaders Unbound is a high-performance shader pack for Minecraft Java Edition that transforms visual experience with photorealistic lighting, dynamic shadows, volumetric fog, and advanced atmospheric effects. Built on Iris and OptiFine compatibility, it offers extensive customization options for various hardware configurations. Features include enhanced water reflections, PBR material support, improved sky rendering, customizable color grading, and optimized performance profiles...
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    Downloads: 216 This Week
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  • 8
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 16 This Week
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  • 9
    3D Game Shaders for Beginners

    3D Game Shaders for Beginners

    A step-by-step guide to implementing SSAO for 3D games

    Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D...
    Downloads: 0 This Week
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  • 10
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 6 This Week
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  • 11
    A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
    Downloads: 0 This Week
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  • 12
    3D engine build on Opengl. Utilizes normal mapping, parallax mapping, environment mapping, shadowmapping, HDR, SSAO and more. Using deferred shading technique
    Downloads: 0 This Week
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