Search Results for "parallax occlusion mapping"

Showing 20 open source projects for "parallax occlusion mapping"

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    Collect! is a highly configurable debt collection software

    Everything that matters to debt collection, all in one solution.

    The flexible & scalable debt collection software built to automate your workflow. From startup to enterprise, we have the solution for you.
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    Loan management software that makes it easy.

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  • 1
    Complementary Shaders - Reimagined

    Complementary Shaders - Reimagined

    Enhanced Minecraft visual pack with realistic lighting and shadows

    Complementary Shaders Reimagined is an advanced graphics modification for Minecraft that transforms visual experience with photorealistic lighting, dynamic shadows, and atmospheric effects. This shader pack delivers stunning volumetric clouds, improved water reflections, enhanced ambient occlusion, and customizable color grading. Optimized for performance across various hardware configurations while maintaining exceptional visual quality. Features include realistic sky rendering, improved torch and block lighting, detailed shadow mapping, and screen-space reflections.
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    Downloads: 169 This Week
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  • 2
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    ...It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric scattering, physically based shading, screen-space shadows and ambient occlusion, screen-space reflections, sophisticated shadow mapping, volumetric fog, and HDR output. It supports next-gen performance and image quality technologies including variable rate shading, dynamic resolution scaling, temporal anti-aliasing, and upscaling via XeSS 2 and FSR 3. Beyond rendering, SpartanEngine offers PhysX-powered physics, CPU and GPU profiling, a thread pool for parallel workloads.
    Downloads: 28 This Week
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  • 3
    rayshader

    rayshader

    R Package for 2D and 3D mapping and data visualization

    This is an R package designed for producing beautiful and interactive 2D and 3D visualizations — especially maps and terrain renderings — using elevation/gridded data and ray-tracing / hill-shading methods. At its core, rayshader takes a matrix of elevations and applies shading, texture, ambient occlusion, overlays, and light modeling (ray shade, lambertian shading, etc.) to produce realistic relief maps. Users can rotate, zoom, and animate the scenes or script camera trajectories...
    Downloads: 2 This Week
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  • 4
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and...
    Downloads: 6 This Week
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  • Skillfully - The future of skills based hiring Icon
    Skillfully - The future of skills based hiring

    Realistic Workplace Simulations that Show Applicant Skills in Action

    Skillfully transforms hiring through AI-powered skill simulations that show you how candidates actually perform before you hire them. Our platform helps companies cut through AI-generated resumes and rehearsed interviews by validating real capabilities in action. Through dynamic job specific simulations and skill-based assessments, companies like Bloomberg and McKinsey have cut screening time by 50% while dramatically improving hire quality.
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  • 5
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 1 This Week
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  • 6
    LumaBlox - Roblox Shaders
    Lumblox - High-Performance Shaders for Roblox Lumblox is a shader pack for Roblox, designed to create deeper and more realistic visual effects. Each shader in the pack is optimized for high performance and compatibility with all types of games, providing an excellent visual experience even on resource-limited devices. Features: Realistic Textures: Utilizes dynamic lighting and reflections to create the most lifelike surfaces. Adaptability: Adjusts to different graphical settings...
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    Downloads: 269 This Week
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  • 7
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 4 This Week
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  • 8

    Baugr Renderer

    Deferred 3D renderer written in Java

    Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.
    Downloads: 0 This Week
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  • 9
    Complementary Shaders - Unbound

    Complementary Shaders - Unbound

    Advanced Minecraft shader pack with realistic lighting and effects

    Complementary Shaders Unbound is a high-performance shader pack for Minecraft Java Edition that transforms visual experience with photorealistic lighting, dynamic shadows, volumetric fog, and advanced atmospheric effects. Built on Iris and OptiFine compatibility, it offers extensive customization options for various hardware configurations. Features include enhanced water reflections, PBR material support, improved sky rendering, customizable color grading, and optimized performance profiles...
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    Downloads: 187 This Week
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  • MicroStation by Bentley Systems is the trusted computer-aided design (CAD) software built specifically for infrastructure design. Icon
    MicroStation by Bentley Systems is the trusted computer-aided design (CAD) software built specifically for infrastructure design.

    Microstation enables architects, engineers, and designers to create precise 2D and 3D drawings that bring complex projects to life.

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  • 10
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 12 This Week
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  • 11
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please...
    Downloads: 18 This Week
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  • 12
    3D Game Shaders for Beginners

    3D Game Shaders for Beginners

    A step-by-step guide to implementing SSAO for 3D games

    Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D...
    Downloads: 0 This Week
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  • 13
    Moon river game engine is a lightly game engine,it's major used for new 3d Graphics technical research. dof,ssao,tessellation,physX,hdr,parallax mapping etc.besides the engine is refer to 3d graphics tools and 3d acceleration for 2d game.
    Downloads: 0 This Week
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  • 14
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 2 This Week
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  • 15
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 7 This Week
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  • 16

    GLworld

    A repository store my naive code

    This is just a repository store my code. All of them are related to game development. I am really interested in game development technique so I implement and share them.
    Downloads: 0 This Week
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  • 17
    QuickShader

    QuickShader

    shader editor

    QuickShader is a program that allows you to write and test shaders without creating your own rendering engine. Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently unavailable (are planned for future releases).
    Downloads: 1 This Week
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  • 18
    A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
    Downloads: 0 This Week
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  • 19
    This is my own Global Illumination renderer. Finished: Instant Radiosity, Photon-mapping, Ambient Occlusion. TODO: Lightcuts, CUDA acceleration
    Downloads: 0 This Week
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  • 20
    3D engine build on Opengl. Utilizes normal mapping, parallax mapping, environment mapping, shadowmapping, HDR, SSAO and more. Using deferred shading technique
    Downloads: 0 This Week
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