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Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
pepper is a command-line tool for retrieving statistics and generating reports from source code repositories. It ships with several graphical and textual reports, and is easily extendable using the Lua scripting language.
Leverage every email as an opportunity to brand consistently and minimise the security risks associated with the tampering of HTML signatures.
BrandMail®, developed by BrandQuantum, is a software solution that seamlessly integrates with Microsoft Outlook to empower every employee in the organisation to automatically create consistently branded emails via a single toolbar that provides access to brand standards and the latest pre-approved content.
Library to use the Gnome libraries from Lua, incl. GLib, GTK and others. Currently about 9000 functions and 1900 structures are supported, even though the tested part is rather small. The code is here in the GIT repository.
NOTICE: This project is not maintained anymore. A better alternative is the GIR based lgi project, see this link:
https://github.com/pavouk/lgi/
Improvement over standard SciTE with a bunch of lua scripts (with some external libraries) managed by customized SciteExtMan offering some IDE capabilities.
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Geany-Plugins is a collection of different plugins for Geany, a lightweight IDE. It provides a common location for plugin authors and users with a known infrastructure and support.
LuaNotify is inspired on many libraries that do event dispatching, like py-notify, GSignals, QT event system, wxWidgets event system, etc. Making easier to implement lua software using Notifier/Observer pattern.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Lua Server Pages is an easy open source scripting language that follows the PHP syntax. Homepage: http://luasp.org, Moved to http://code.google.com/p/luasp/
C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc