Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.
Features
- Non-photorealistic rendering
- Fully dynamic lighting
- Directional lights with cascaded shadow maps
- Point lights with shadow cubemaps
- Spotlights with basic shadow maps
- Poisson sampling
- Normal mapping with bump map import
- Material model w/ reflectivity, glossiness, metallic, ambient occlusion
- Panoramic images as environment maps
- Supports blending between 2 environment maps
- Bloom
- Variable fog density using a 3D texture + fog matrix
- Immediate mode (non-retained) drawing
- Support forward rendered shaded transparent objects
- Application-defined limits for light counts, etc.
- Built in priority system if actual light count exceeds limits
- Empirically optimised on late 00s hardware
- Shadow maps rendered in parallel using layered rendering
- Imposes as little structure as possible on the application
- Small codebase
Follow Baugr Renderer
Other Useful Business Software
The full-stack observability platform that protects your dataLayer, tags and conversion data
Code-Cube.io detects issues instantly, alerts you in real time and helps you resolve them fast.
No manual QA. No unreliable data. Just data you can trust and act on.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Baugr Renderer!