Coffee is an opinionated 2D game engine focused on simplicity, explicitness, and type-safety. Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API. Load your game assets with type-safety and build loading screens with consistent progress tracking. Build a responsive graphical user interface for your game. A bunch of performance information about your game. It can be drawn! Coffee moves fast and the master branch can contain breaking changes! If you want to learn about a specific release, check out the release list.

Features

  • Responsive, customizable GUI
  • Fixed, deterministic timestep
  • Explicit and efficient batched draws
  • Mesh support
  • Texture array support
  • Off-screen rendering
  • TrueType font rendering

Project Samples

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License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

Rust

Registered

2022-12-13