glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
Features
- Pure C99 library for minimal macOS OpenGL setup
- No external dependencies beyond macOS native APIs
- Creates a window and OpenGL context in under 100 lines of code
- Direct use of Cocoa and Core OpenGL for full control
- Ideal for learning, testing, or rapid prototyping
- Can be embedded in larger C/C++ projects easily
- Keyboard and mouse input event handling support
- Supports OpenGL 3.2+ profiles
- Lightweight and easily extendable for custom needs
Categories
GamesLicense
Affero GNU Public LicenseFollow GLSMAC
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