Home
Name Modified Size InfoDownloads / Week
Readme General.txt 2010-08-13 3.4 kB
license.txt 2010-08-13 1.7 kB
Aditional vehicles SVN.txt 2010-08-13 70 Bytes
Totals: 3 Items   5.2 kB 0
//////##////////##//////////##//##########//##////////##////////##////////##########//##########
////##//##//////##//////////##//##//////////####//////##//////##//##//////////##//////##////////
////##//##//////##//////////##//##//////////##//##////##//////##//##//////////##//////##////////
////##//##//////##//////////##//##########//##//##////##//////##//##//////////##//////##########
//##//////##////##//////////##//##//////////##////##//##////##//////##////////##//////##////////
//##########////##//////////##//##//////////##////##//##////##########////////##//////##////////
##//////////##//##//////////##//##//////////##//////####//##//////////##//////##//////##////////
##//////////##//##########//##//##########//##////////##//##//////////##//////##//////##########

What is alienate vehicles basically?
It's a framework to make flyable aircraft fast and easy because most of the stuff is allready
coded. All the vehicles inherits the base class "avehicle_base" and override the functions they
want to change. Same goes for hardpoint entities, they must inherit from "avehicle_hardpoint_base"
to be able to work with the vehicles.

A list of some things to intrest you:
*	There is two types of engines simulation allready coded and a pod system for player to be drivers or passengers.
*	A player spawner stool can be placed and players will be ejected there when near.
*	It uses weapons_seat, if the addon is install. (Weapon seats by CapsAdmin).
*	The weapon system is intergrated with the pods and hardpoints on the vehicle. Weapons can be installed and removed while
	the entities is spawned (Dynamic).
*	Hardpoints entities can be installed, changed, removed or renewed.
*	Key binding system for controls with advanced routine system. Binds get saved to files, clientside.
*	3 customizable views. Thirdperson, firstperson and locked firstperson
*	Damage system with collision detection.
*	Clientside engine sounds with doppler effect, can be serverside too.
*	Development stool to get info ingame for hardpoints positions and mounts etc.
*	Repair, Refuel and NPC relation stools for the vehicles.
*	Integrated Wire support for vehicles and hardpoint entities.
*	Stargate teleport hooks, to fix vehicle errors etc.
*	Various default hardpoint entities like a searchlight, fueltank, Buoyancy gadget, 
		Pickup(Winch hook ent), rocket, ar1 and ar2 guns. 
*	A nice hud and gui that can be changed dynamically.

By now you might think: "I this guy trying to sell this to me?". No. I'm not.
You can use this if you choose because it's free, see license.txt.


****************************************************************************
-= The Credits =-
****************************************************************************

Lifecell,Warkanum: Creator and main coder of Alienate Vehicles

Avon: Help with Key binding system and more.
	  The Lights code I found online that Avon created as stated inside that code.
	  
Catdeamon: Small pieces of code and code ideas from the jumper code.

LightDemon: Small pieces of code and code ideas from the jumper code.

RonanDex: Small pieces of code and code ideas from F302 stargate vehicles code.

VoteKick:  The Jumper model

****************************************************************************
-= End =-
***************************************************************************
Source: Readme General.txt, updated 2010-08-13