| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Readme General.txt | 2010-08-13 | 3.4 kB | |
| license.txt | 2010-08-13 | 1.7 kB | |
| Aditional vehicles SVN.txt | 2010-08-13 | 70 Bytes | |
| Totals: 3 Items | 5.2 kB | 0 |
//////##////////##//////////##//##########//##////////##////////##////////##########//########## ////##//##//////##//////////##//##//////////####//////##//////##//##//////////##//////##//////// ////##//##//////##//////////##//##//////////##//##////##//////##//##//////////##//////##//////// ////##//##//////##//////////##//##########//##//##////##//////##//##//////////##//////########## //##//////##////##//////////##//##//////////##////##//##////##//////##////////##//////##//////// //##########////##//////////##//##//////////##////##//##////##########////////##//////##//////// ##//////////##//##//////////##//##//////////##//////####//##//////////##//////##//////##//////// ##//////////##//##########//##//##########//##////////##//##//////////##//////##//////########## What is alienate vehicles basically? It's a framework to make flyable aircraft fast and easy because most of the stuff is allready coded. All the vehicles inherits the base class "avehicle_base" and override the functions they want to change. Same goes for hardpoint entities, they must inherit from "avehicle_hardpoint_base" to be able to work with the vehicles. A list of some things to intrest you: * There is two types of engines simulation allready coded and a pod system for player to be drivers or passengers. * A player spawner stool can be placed and players will be ejected there when near. * It uses weapons_seat, if the addon is install. (Weapon seats by CapsAdmin). * The weapon system is intergrated with the pods and hardpoints on the vehicle. Weapons can be installed and removed while the entities is spawned (Dynamic). * Hardpoints entities can be installed, changed, removed or renewed. * Key binding system for controls with advanced routine system. Binds get saved to files, clientside. * 3 customizable views. Thirdperson, firstperson and locked firstperson * Damage system with collision detection. * Clientside engine sounds with doppler effect, can be serverside too. * Development stool to get info ingame for hardpoints positions and mounts etc. * Repair, Refuel and NPC relation stools for the vehicles. * Integrated Wire support for vehicles and hardpoint entities. * Stargate teleport hooks, to fix vehicle errors etc. * Various default hardpoint entities like a searchlight, fueltank, Buoyancy gadget, Pickup(Winch hook ent), rocket, ar1 and ar2 guns. * A nice hud and gui that can be changed dynamically. By now you might think: "I this guy trying to sell this to me?". No. I'm not. You can use this if you choose because it's free, see license.txt. **************************************************************************** -= The Credits =- **************************************************************************** Lifecell,Warkanum: Creator and main coder of Alienate Vehicles Avon: Help with Key binding system and more. The Lights code I found online that Avon created as stated inside that code. Catdeamon: Small pieces of code and code ideas from the jumper code. LightDemon: Small pieces of code and code ideas from the jumper code. RonanDex: Small pieces of code and code ideas from F302 stargate vehicles code. VoteKick: The Jumper model **************************************************************************** -= End =- ***************************************************************************