A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Features
- Faster Serialization using meta programming
- Lockless queues between cores
- Actor model
License
GNU Library or Lesser General Public License version 3.0 (LGPLv3)Follow Laputa
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