This program generates bitmaps that are locally similar to the input bitmap. WFC initializes output bitmap in a completely unobserved state, where each pixel value is in superposition of colors of the input bitmap (so if the input was black & white then the unobserved states are shown in different shades of grey). The coefficients in these superpositions are real numbers, not complex numbers, so it doesn't do the actual quantum mechanics, but it was inspired by QM. Then the program goes into the observation-propagation cycle. It may happen that during propagation all the coefficients for a certain pixel become zero. That means that the algorithm has run into a contradiction and can not continue. The problem of determining whether a certain bitmap allows other nontrivial bitmaps satisfying condition (C1) is NP-hard, so it's impossible to create a fast solution that always finishes. In practice, however, the algorithm runs into contradictions surprisingly rarely.
Features
- Create an array with the dimensions of the output
- Tilemap generation
- Documentation available
- Higher dimensions
- Constrained synthesis
- WFC is a console application that depends only on the standard library