This is an implementation of Conway's Game of Life.
There are already plenty of existing implementations, in several languages. This version does not claim any revolutionary features. It is coded in C++ using the Qt framework.
The usual Game of Life uses a grid of square cells, and a cell is "born" if is has exactly three living neighbours, it "survives" if is has two or three living neighbours. This implementation is meant to have several cell shapes (squares, diamonds and hexagons) and also will allow eventually periodic grid (for instance the planar grid can emulate a toroidal grid). The user will be allowed to implement their own implementation of a grid and to set their own set of birth and survival rules.
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