Resprite
Pixel art editor for iPad and iPhone. Solid alternative to Pixaki and Pixel Studio.
Whether you're lying on the couch, camping in a tent, lounging at the beach, or waiting at the airport, Resprite is your mobile pixel art studio.
Desktop-level animated timeline forms enable you to deal with complex projects. Efficient positioning of animation frames and quick switching of animation paragraphs.
Shorten the distance from the panel to the finger to improve efficiency.
Let you arrange colors freely and adapt to various working styles.
It contains all the conventional editing tools, and it also has an easy-to-use dithering style tool, which supports free transformation, shading and dithering styles.
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Pixen
Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more.
Leverage Pixen's wide array of tools when composing pixel art: Pencil, Eraser, Brightness, Text, Eyedropper, Zoom, Rectangular Selection, Magic Wand, Lasso, Move, Fill, Line, Rectangle, and Ellipse.
Take advantage of the flexibility layers provide when working with complex pixel art. Change opacity, blending modes, and more to compose creative effects.
Use filters to adjust colors, create effects, and post-process your artwork.
With Pixen, you can add and organize commonly-used colors into palettes. Pixen can even import and export color palettes in the Adobe Color Table, Microsoft Palette, JASC Palette, and GIMP Palette formats.
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GraphicsGale
Supports many formats, including .ico, .gif, .avi, .cur, .ani., preview your animations in real time while editing sprites - No need to stop working to watch your animation, use multiple layers to make drawing and editing your art easier, onion skinning allows you to see both previous and next frames while your draw, Output your animation frames onto a single sprite sheet, output each frame to its own image file, or export the entire animation as a single .gif file. GraphicsGale's export options are flexible enough to be compatible with any workflow, GraphicsGale also has many pixel-art specific features to help you create your work quickly and easily, including palette control, selectively erasing colors, and tools for quickly replacing and trying new colors. Free download, and get creating!
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Aseprite
Aseprite lets you create 2D animations for video games. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit and 16-bit era. It has a color mode, which tell you how many colors the image can handle. All images in the sprite are in one specific mode, you cannot mix RGB images with Indexed images in the same sprite. It contains a set of layers. You can see them in the Timeline. The most important concept here is that there are two kind of layers: the background layer for opaque sprites, and transparent layers. A sprite can contain only one background layer, but several transparent layers. It contains animation frames. Each frame has a duration, i.e. how many milliseconds the frame must be on screen when the animation is being played. Integrate Aseprite in your assets pipeline with the command-line interface (CLI). Store several animations in one texture atlas.
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