Frameworks for Mobile Operating Systems

  • Loan management software that makes it easy. Icon
    Loan management software that makes it easy.

    Ideal for lending professionals who are looking for a feature rich loan management system

    Bryt Software is ideal for lending professionals who are looking for a feature rich loan management system that is intuitive and easy to use. We are 100% cloud-based, software as a service. We believe in providing our customers with fair and honest pricing. Our monthly fees are based on your number of users and we have a minimal implementation charge.
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  • Field Service+ for MS Dynamics 365 & Salesforce Icon
    Field Service+ for MS Dynamics 365 & Salesforce

    Empower your field service with mobility and reliability

    Resco’s mobile solution streamlines your field service operations with offline work, fast data sync, and powerful tools for frontline workers, all natively integrated into Dynamics 365 and Salesforce.
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  • 1
    LNPopupController

    LNPopupController

    LNPopupController is a framework for presenting view controllers

    LNPopupController is a framework for presenting view controllers as popups of other view controllers, much like the Apple Music and Podcasts apps. Once a popup bar is presented with a content view controller, the user can swipe or tap the popup bar at any point to present the popup. After finishing, the user dismisses the popup by either swiping or tapping the popup close button. The framework is intended to be very generic and work in most situations, so it is implemented as a category over UIViewController. Each view controller can present a popup bar, docked to a bottom view. For UITabBarController subclasses, the default docking view is the tab bar. For UINavigationController subclasses, the default docking view is the toolbar. For other classes, the popup bar is presented at the bottom of the screen. View controller subclasses can provide their own docking views.
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  • 2
    Linderdaum Engine
    Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
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  • 3
    Litho

    Litho

    A declarative framework for building efficient UIs on Android

    Litho uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of immutable inputs and the framework takes care of the rest. With code generation, Litho can perform optimisations for your UI under the hood, while keeping your code simple and easy to maintain. Litho can measure and layout your UI ahead of time without blocking the UI thread. By decoupling its layout system from the traditional Android View system, Litho can drop the UI thread constraint imposed by Android. Litho uses Yoga for layout and automatically reduces the number of ViewGroups that your UI contains. This, in addition to Litho's text optimizations, allows for much smaller view hierarchies and improves both memory and scroll performance.
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  • 4
    Look! AR for Android
    Framework of Augmented Reality for Android. With Look! you can create an app in minutes. Its features are 3D, 2D, camera, remote services, Location Indoor.
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  • Field Sales+ for MS Dynamics 365 and Salesforce Icon
    Field Sales+ for MS Dynamics 365 and Salesforce

    Maximize your sales performance on the go.

    Bring Dynamics 365 and Salesforce wherever you go with Resco’s solution. With powerful offline features and reliable data syncing, your team can access CRM data on mobile devices anytime, anywhere. This saves time, cuts errors, and speeds up customer visits.
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  • 5
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! Loxodon Framework Bundle is an AssetBundle manager.It provides a functionality that can automatically manage/load an AssetBundle and its dependencies from local or remote location.Asset Dependency Management including BundleManifest that keep track of every AssetBundle and all of their dependencies.
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  • 6
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster. Chip-dependent power options like big.LITTLE scheduling, Adreno GPU hints are included as advanced APIs. UI responsiveness guarantee is sometimes obligatory when running a model. Mechanism like automatically breaking OpenCL kernel into small units is introduced to allow better preemption for the UI rendering task. Graph level memory allocation optimization and buffer reuse are supported. The core library tries to keep minimum external dependencies to keep the library footprint small.
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  • 7
    MBCalendarKit

    MBCalendarKit

    An open source calendar framework for iOS

    MBCalendarKit is a customizable calendar component for iOS, allowing developers to easily add interactive calendar views to their apps. Inspired by Apple’s Calendar app, it provides day, week, and month views with support for events and appointments. The library is designed to be flexible and easily adaptable to different app designs.
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  • 8
    MMMarkdown

    MMMarkdown

    An Objective-C framework for converting Markdown to HTML

    MMMarkdown is an Objective-C framework for converting Markdown to HTML. It is compatible with OS X 10.7+, iOS 8.0+, tvOS, and watchOS. Unlike other Markdown libraries, MMMarkdown implements an actual parser. It is not a port of the original Perl implementation and does not use regular expressions to transform the input into HTML. MMMarkdown tries to be efficient and minimize memory usage.
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  • 9
    MMdnn

    MMdnn

    Tools to help users inter-operate among deep learning frameworks

    MMdnn is a set of tools to help users inter-operate among different deep learning frameworks. E.g. model conversion and visualization. Convert models between Caffe, Keras, MXNet, Tensorflow, CNTK, PyTorch Onnx and CoreML. MMdnn is a comprehensive and cross-framework tool to convert, visualize and diagnose deep learning (DL) models. The "MM" stands for model management, and "dnn" is the acronym of deep neural network. We implement a universal converter to convert DL models between frameworks, which means you can train a model with one framework and deploy it with another. During the model conversion, we generate some code snippets to simplify later retraining or inference. We provide a model collection to help you find some popular models. We provide a model visualizer to display the network architecture more intuitively. We provide some guidelines to help you deploy DL models to another hardware platform.
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  • Next-Gen Encryption for Post-Quantum Security | CLEAR by Quantum Knight Icon
    Next-Gen Encryption for Post-Quantum Security | CLEAR by Quantum Knight

    Lock Down Any Resource, Anywhere, Anytime

    CLEAR by Quantum Knight is a FIPS-140-3 validated encryption SDK engineered for enterprises requiring top-tier security. Offering robust post-quantum cryptography, CLEAR secures files, streaming media, databases, and networks with ease across over 30 modern platforms. Its compact design, smaller than a single smartphone image, ensures maximum efficiency and low energy consumption.
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  • 10
    A light weight, extensible, configurable, power MVC implementation for Android
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  • 11
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
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  • 12
    Material

    Material

    A UI/UX framework for creating beautiful applications

    Welcome to Material, a UI/UX framework for creating beautiful applications. Material's animation system has been completely reworked to take advantage of Motion, a library dedicated to animations and transitions. Material provides the building blocks necessary to create stunning animations without much effort. Material is a growing project and will encounter changes throughout its development. It is recommended that the Change Log be reviewed prior to updating versions. Icons is a library of Google and CosmicMind icons that are available for use within your iOS applications. Try the Material Colors app to see the wonderful colors available in Material, or use the online version at MaterialColor.com. A button is used to trigger an action through a touch event. Material comes with a foundational button, and 4 specialized buttons that can be stylized in any way.
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  • 13

    Material Components for Android

    Modular and customizable Material Design UI components for Android

    Material Components for Android delivers Material Design’s popular and reliable design and development resources to Android developers. With Material Design’s modular and customizable UI components, Android developers can create beautiful, high quality products faster and easier. Developed by a core team of engineers and UX designers at Google, Material Components enable developers to achieve a more reliable development workflow for building exceptional and highly functional apps. Material Components for Android is a drop-in replacement for Android's Design Support Library, offering tried and trusted Material Design guidelines and components.
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  • 14

    Material Components for iOS

    Modular and customizable Material Design UI components for iOS

    Material Components for iOS (MDC-iOS) makes Material Design accessible to iOS developers for building their applications. Material Design is a popular and trusted design system that offers design guidelines, icons and components that enable a reliable development workflow for building impeccably designed applications. It was developed by a core team of engineers and UX designers at Google, and supports design and usability best practices across platforms. Material Components for iOS is written in Objective-C and comes with Swift and Interface Builder support.
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  • 15
    Mavericks

    Mavericks

    Mavericks, Android on Autopilot

    Mavericks is an Android MVI framework that is both easy to learn yet powerful enough for the most complex flows at Airbnb, Tonal, and other large apps. When we began creating Mavericks, our goal was to make building products easier, faster, and more fun. We believe that for Mavericks to be successful, it must be easy to learn for people new to Android development working their first apps yet powerful enough to support the most complex screens at Airbnb. Mavericks is used in hundreds of screens at Airbnb including 100% of new screens. It has also been adopted by countless other apps from small sample apps to apps with over 1 billion downloads. Mavericks is built on top of Android Jetpack and Kotlin Coroutines so it can be thought of as a complement rather than a departure from Google's standard set of libraries. We believe that for Mavericks to be successful, it must be effective for building everything from the simplest of screens to the most complex in our app.
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  • 16
    We make the MNF. it means 'Mobile Network Framework'. It's purpose to make the mobile game in network easliy.
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  • 17
    MockHttp for HttpClient

    MockHttp for HttpClient

    Testing layer for Microsoft's HttpClient library

    MockHttp is a testing layer for Microsoft's HttpClient library. It allows stubbed responses to be configured for matched HTTP requests and can be used to test your application's service layer. MockHttp defines a replacement HttpMessageHandler, the engine that drives HttpClient, that provides a fluent configuration API and provides a canned response. The caller (eg. your application's service layer) remains unaware of its presence. MockHttpMessageHandler defines both When and Expect, which can be used to define responses. They both expose the same fluent API, but each works in a slightly different way. Using When specifies a "Backend Definition". Backend Definitions can be matched against multiple times and in any order, but they won't match if there are any outstanding Request Expectations present (unless BackendDefinitionBehavior.Always is specified).
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  • 18
    MultipeerKit

    MultipeerKit

    MultipeerConnectivity + Codable

    A high-level abstraction built on top of the MultipeerConnectivity framework, which allows iOS, macOS and tvOS devices to exchange data between them over Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth. In order for MultipeerKit to work when running on iOS 14, you will have to include two keys in your app's Info.plist file. For the privacy key, include a human-readable description of what benefit the user gets by allowing your app to access devices on the local network. The Bonjour services key is an array of service types that your app will browse for. For MultipeerKit, the entry should be in the format _servicename._tcp, where servicename is the serviceType you've set in your MultipeerConfiguration. If you're using the default configuration, the value of this key should be _MKSVC._tcp.
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  • 19
    MvvmCross

    MvvmCross

    The .NET MVVM framework for cross-platform solutions

    Build clean, pixel perfect, native UIs. Share behavior and business logic in a single codebase across supported platforms, using the Model-View-ViewModel (MVVM) design pattern. MvvmCross is a framework specifically developed for Xamarin and the mobile ecosystem. It supports Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF). MvvmCross is a cross-platform MVVM framework. It enables developers to create apps using the MVVM pattern on Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF). This allows for better code sharing by allowing you to share behavior and business logic between platforms. Inversion of Control through Dependency Injection and Property Injection.
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  • 20
    This is a set of NFC applications that uses a common framework that interacts with the JSR 257. There are two application examples: NFCMuseum and Picking.
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  • 21
    NLua

    NLua

    Bridge between Lua and the .NET

    Bridge between Lua world and the .NET (compatible with .NET/UWP/Mac/Linux/Android/iOS/tvOS). NLua is a fork project of LuaInterface (from Fábio Mascarenhas/Craig Presti). You can use/instantiate any .NET class without any previous registration or annotation. NLua runs on top of KeraLua binding, it encodes the string using the ASCII encoding by default. If you want to use UTF-8 encoding, just set the Lua.State.Encoding property to Encoding.UTF8. Calling instance methods: To call instance methods you need to use the : notation, you can call methods from objects passed to Lua or to objects created inside the Lua context. Calling static methods: You can call static methods using only the class name and the . notation from Lua. If you are using Xamarin.iOS you need to Preserve the class you want to use inside NLua, otherwise the Linker will remove the class from final binary if the class is not in use.
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  • 22
    Model View Controller framework for .NET CF.
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  • 23
    Neon

    Neon

    A powerful Swift programmatic UI layout framework

    Neon is built around how user interfaces are naturally and intuitively designed. No more springs and struts. No more whacky visual format language. No more auto layout constraints. We're not robots, so why should we build our UIs like we are? Build dynamic and beautiful user interfaces like a boss, with Swift. You can use Cocoapods to install Neon by adding it to your Podfile. To get the full benefits import Neon wherever you have a UIView operation. Rather than design some arbitrary layout for a demonstration, I figured a good test for the practicality of Neon would be to replicate an existing screen from a major app, one that everyone could recognize. Now, keep in mind you'll probably want constants defined for many of these size/padding values, in order to keep the code cleaner and easier to maintain, but I decided to use real numbers for most of the values to make the code less obscure when new people are reading through the demonstration.
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  • 24
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
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  • 25
    Nimbus

    Nimbus

    The iOS framework that grows only as fast as its documentation

    Nimbus is a toolkit for experienced iOS software designers. It provides well-documented, modular components that solve a number of common iOS software requirements. This includes: a rich text label with hyperlinks; a web view controller; a simple approach to table models, radio groups, and table actions; standardized interapp communication, and powerful debugging tools, amongst many other features. Nimbus' goal is to provide tools that fill missing gaps in Apple's frameworks. This includes simplifying common tasks, such as creating RGB colors, and providing additional features that Apple has not yet or may not implement, such as photo viewers. By using Nimbus you will save countless hours of development time. We've found that after a point you won't want to build a project without it. There are two primary forms of documentation for Nimbus, autogenerated documentation and community documentation.
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